Femdom University [Salia Coel]

  - Date Posted: 7/04/2022

          General Info:
Post Type: Review, Files ## Cheats, Info, Saves
Developer: [Individual] Salia Coel
Language: English 
Progress: Complete (Open to Updates)
Version: v2.4 Full
Type: 3D Gameplay ## 1st (Improvized) / 3rd Person ## Simulation ## Resource Management ## Humour (Slight), CrueltyDystopian ## Modern / Fantasy 
Engine: Unity
Style: 3D Animations, 2D CGs ## 3D View
Voices: Sfx (Slight)
Fetishes: Femdom, Futadom, Vore (Oral & Absorption) ## Male MC ## Human & Futanari (Herma.) & Monster Girls ## Kinky, Foreplay, Sex (Uncommon) ## BDSM, Pegging ## Pussy & Ass & Feet & Cock (Slight) Fetish, Smell & Taste Fetish ## Breath Play, CBTCorruptionDrain (Very Slight), Gore (Very Slight), Mind Control (Very Slight), Transformation (Slight), Water Sports
Links: Patreon | Steam

                  You might know this game by some other names, such as “Femdom School”, “Femdom School Deluxe”, or “Femdom School & Monster Girls”, as its name changed during development. For a short description of the game, it’s like a Yandere Simulator, but geared specifically towards femdom (and with a world where you can consider all females as yandere, in essence). It doesn’t have specific aims, or very relevant plot, so it’s more of a simulator in that regard. However, it certainly has plenty of Scenes, with decent fetish-factor in them, most notably helped by the interactivity throughout most of them, via the game mechanics.
                  Let’s now get into the meat of this Post!


                  Review Contents (links to each part):
          Full Review
          Words to the Developer
          Fluff (Intermission)
          The Files


                  Review TL;DR:

          All Scores:
================ Plot                        = 4.75
======== Story                     =  4
======== Characters           =  5.5
================ Gameplay              = 6.75
======== Mechanics            =  7
======== Complexity          =  5
======== Uniqueness          =  8
======== Replayability       =  7
================ Scenes                   = 6.62
======== Visual                   =  5
======== Written                =  5.5
======== Interactivity        =  8.5
======== Replayability       =  7.5
================ Development       = 9
======== Stability               =  8.5
======== Communication  =  9.5
================ Obtaining            = 8.25
======== Price                     =  8
======== Methods               =  8.5
================ FINAL SCORE  = 7.07

          QuickView
                  The game is a fair attempt at an Indie femdom project, done by an Individual developer over the course of a few years. Has its fair share of flaws, mostly in overall visual quality, while it shines in having a big variety of Scenes, mechanics, some Gameplay, inbuilt Cheat menus and functions to allow for easier replaying of Scenes, most notably the “Quickmatch” menu to allow for viewing specific Combat Scenes (or just Combat altogether), and the Interactivity and general positioning of the Scenes themselves to provide pretty good fetish content. I do recommend at least checking the game out, even via one of its Free Versions, to see if the visual quality shown is your taste, and if so, and you also end up liking (quite a lot) the scenes themselves and their scenarios, well then, you can also Support the game as well!
                  The developer, Salia Coel, is an honest one, actively works for her projects, keeps in touch with the community, and for the time being, showed that she deserves the ongoing Support, as she is showing work and dedication to match it. So from this perspective as well, I can say she is worth showing appreciation to.




                  Full Review
 
                  Plot = 4.75
          Story = 4
                  Not a huge, impactful, one for the game. Really, no need to add Spoiler tags for it. Basically, there is a bit of Meta stuff in the beginning, when you make your new character. Not the last of Meta-mechanics in this game, but not a whole lot of them, either. Apart from that, you start out as the only Male in a University campus filled with girls, women, really you’re the only testosterone carrier around. For the function of this femdom campus, not even a high amount of testosterone, either. Your general goal is to survive, make money enough to pay the weekly rent, and in lack of better options, explore the world and the campus, and see to what girl(s) you end up a slave to, dying, or both. Not that I personally have an issue with being in a full Femdom world, although there’s not much of the background of how such a world came to be (if there are any underlying reasons).
                  Other relevant general plot points would be your encounters with a Demon-Virus-Spooky female figure through your adventure, at some points.   Seems like an arch-villain for the most part, causing some problems around the world, like trying to take over a Koopette in Bowsette’s Castle (in which she ends up roasted by Bowsette), corrupting Earth-chan to become a boss battle (where you notice a bit of her reasons, she has some Meta-awareness as well), and also helping you out, after doing the Skullgirls route, to recover control over your own Save function, at the price of ceding some control to her. Doesn’t amount to much more than that, and, since the game, as of current, is finished, the story won’t lead to anything more. Salia also answered to some questions that the game won’t have specific Endings, so it’s clear that the Story wasn’t a main focus of the game. Still, we have to give it a Score.


                  So I gave it a 4, considering there being not much of a Story in general. Wasn’t insultingly bad, had some potential there, but since it wasn’t a main focus of the game, it’s clearly not one of the game’s strong points.
 
          Characters = 5
                  While there are plenty of original characters, quite a few of them are taken from other works. In the category of Inspired-characters, we have most of the Monster Girls being from Monster Girl Quest, with some exceptions (usually, the Mook-type enemies, derived from some of the main Monster Girls), and then Bowsette, Koopette and Earth-chan from, well, the meme culture. However, considering they all get original 3d models, it’s more of a fan recreation than rip-off, especially since their own stories are not ripped from their original source.


                  The characters don’t have necessarily huge story lines, however the ones that include quest lines or submission routes are a bit more fleshed out, indirectly, through the gameplay they have associated to them. Most of them show clear signs of Domination traits, although they can have variations of it (some being more gentle, others being rough Dominatrixes). Even basic NPCs have an attitude towards the MC (although it also varies depending on your Popularity with them). In short, the characters have just enough of a story and dimension to offer a bit of background to the Scenes, while not taking much of the focus away from the Scenes themselves. I don’t have much of an issue with the amount of background for the characters, as I did play Monster Girl Quest, and you can kinda use part of that as their background (although a bit more modified, to explain how did the monster girls come to this world etc.). There is a bit of variation between the character’s personalities, further accentuated by their own Scenes and Gameplay. Either way, there is enough character in, well, the characters to properly have them (the main ones) as your mistresses, and enough for their Scenes and Quests to make sense.
                  A final score for them would be 5.5. All things considered, they are pretty average, since they vary from having some amount of depth to being basic NPCs or known tropes for this genre. I know this might be a bit harsh for a game not focused on those specific categories, but the categories are standard for all games, and those will include the game’s strong points. Only fair talking honest about each component of the game, after all.


                  Gameplay = 6.75
          Mechanics = 7
                  Finally, into the game proper. The game has quite a few mechanics, but it should still be possible to explain them. Let’s start with the controls. Yea, they are just a bit weird, in all honesty. They are the standard “WASD” + Mouse controls for a 3D 3rd person game. Now, while the “WASD” movement is pretty normal so far, by default, to move the camera around, you need to left-click and hold the mouse, then move the mouse while you’re holding down the left click (during which, the cursor will be invisible). The game also doesn’t have a cursor center lock-on, so after letting go of the left-click, your cursor will have moved around from its initial position (The game does have, at least, edge-blocking for the cursor while its held, so if the game’s windowed, the cursor won’t go off the window without knowing). Can be toggled in the Options menu, with the “Camera Cursor: Always” option, that makes the mouse always move the camera, without holding down the left click (still no center lock-on for the cursor, but the cursor still won’t go off-window). Personally, I just got used to holding down left-click when needed, not a huge issue. One more thing to specify is that you can improvise an 1st person view for the camera, since by using the scroll-wheel, you can change how close the camera is to the player’s head, and by scrolling in at max, you’ll basically see through his head (not a perfect solution, as plenty of Scenes weren’t animated in such a way to be perfectly seen from the MC’s head, and his view can also be obstructed by the ball-gag if gotten).
                  Now onto actual game mechanics, starting with the basic survival ones. You have stats for your current Energy (and current Stamina, used during Sprinting, Jumping, and Combat moves, but recharges on its own when not under direct use), Food+Water consumed (Food usually being a brown bar, and water being a blue bar, but for the part that is both Food+Water (their intersection), it shows as green), clothing on you (lower the more unclothed you are), and money. By pressing the Escape button, you can also see your item inventory, your current Lvl and current exp, and other menus, like the Talents menu and the Options menu. In the Talents menu, you can see your passive Perks that you can get, in 2 separate Perk trees, one for Biology and one for Business. To get points for each tree (to then enable perks with them), you need to attend the specific university classes for each. The perks help with everything from the daily life to Combat. I won’t lie, I kind of never attended the classes normally to win the perk points, instead cheating them in. Funny enough, it wasn’t until I started hunting for the game’s scenes that I found out about some scenes that can be seen through going to classes (and sleeping through / being lazy).       
  

                  The game has a Time system, that passes with certain actions, some activities (such as attending classes, doing a job etc), passing from one Map to another, or being engaged in Combat. The game’s available events, character’s positions, and some options change depending on the time of the day. Main time segments are Early Morning, Day, Evening and Night (most time-dependent events fall under one of these segments). The game also has a Day system, counting the days in total and the days of the week (relevant for a couple of events, such as paying rent or certain Submission Routes).
                  Now, about the combat. It can happen when meeting hostile enemies on the map (that dash towards you and start combat), can be started as dialogue choices with some characters, or is part of another event. Either way, when combat happens, you are taken to a separate map. For most combats, it’s just a plain map, only with you and the enemy(/-ies). Now, you can also use combat moves, like attacking, blocking or even bribing (if you have the perk for it). Combat continues until either all opponents are defeated, or you are. Enemies tend to have both Attacks (that hit and damage your Energy and Clothing) and Grabs. Each grab, in essence, is a Scene, and you have the option to Struggle out of the Grab, slowly depleting the Struggle bar to escape. You struggle via mashing LeftClick&RightClick/Q&E/A&D alternatively (or all 3 options, for maximum Struggle speed). Struggle efficiency depends on your current Level and current Willpower. Also, most Grabs have multiple stages, each of them being a separate scene, and each stage has a separate Struggle Bar (so if you don’t struggle up until the Grab enters the next stage, the bar will effectively be reset). Also, some enemies have Group Grabs, that give different Scenes. Also, lots of enemies (usually, Monster Girls) have different Grabs when you are naked (usually, to drain cum out of you).
                  During Grabs, depending on the grab, you will start to see new bars, usually the Breath bar (showing how much Air you’ve still got) during being smothered, the Arousal bar while you’re pleasured, and the Willpower bar, showing when your Will is being weakened. Quite obvious what each does. You also have Abilities, used by pressing numbers associated to them. There are 2 abilities, one to Recover a portion of Energy (by pressing 1), and the other to temporarily Freeze Breath bar draining (by pressing 2). Both abilities have cooldowns, and both use up some Willpower when used. That’s kind of the gist of battles. They are generally fairly easy, with a few exceptions. You just need to keep on hitting and keeping the distance, dodging most of their attacks and Grabs, and struggling out of Grabs fast enough to not lose.
                  Some unique statuses can be inflicted, such as handcuffs and chastity cage. Those can be inflicted also via specific Scenes outside of combat, and usually stick around even after that certain Combat/Scene (they need to be removed via separate event/item). Also, winning in Combat gives you Exp, while losing makes you lose a Level’s worth of Exp. Max obtainable level is 19 by the way. Combat is also available via the Quickmatch option in the Main Menu, where you can choose which enemies to fight at once from the enemies you’ve unlocked (via finding their specific token during game, if they are locked). In the Quickmatch battle, you’ll be set with some base stats (default Lvl 10, both Combat Abilities unlocked, no money etc.) and any changes during quickmatch won’t carry over to the main game. It’s basically a combat Gallery. Using it, you can even get the Group Grabs you wish.


                  Now, as for the gameplay during Scenes (outside of combat). You’ll have, depending on the scenes, usually some new options, showing right where the Combat Abilities where previously showing up. They are also used via the numbers, and each number has a respective action associated (eg: 1 is for Energy Regen, 2 is for Breathing etc). Most of them need to be spammed to slowly refill the affected bar / fill their quota. They are only available during relevant scenes (eg: the Swallow (on 5) is only avaliable when you’ve got something to, well, swallow). Some events might also involve dialogue options as well. Usually, you can either succeed an event or fail it, influencing the popularity meter you have with the participants of the scene.
                  There are also Minigames, sometimes kind of like mini-scenes (licking/cleaning minigames), or like a separate level itself (a few shrunk adventures, some avoiding parts, even a small Shrunk Vore Struggle minigame, similar to games on Eka’s Portal like Shrink Exp or Shrinking Fun).
                  And now, to the last part, Popularity/Reputation meters. They are specific to either groups of people (like the Skullgirls, the Police women, the Teachers etc) or to certain individuals (like Ronda, Ray etc.). Depending on your actions towards them, your dialogue choices, how events unfold with them and their own Routes, you can increase or decrease their respective Popularity/Reputation meters. And yes, in some cases, for a specific group of people / person you’ll have multiple meters, like both Popularity and Respect meters, or even some unique meters (like Lvl for Nina or Addiction for Cherry, those being some of my favorites). They will show up on the top of the screen for a bit, when they receive any changes. It took me quite a while to find all of them and understand them as well, but it was well worth it.
                  Now, finally, to give a score for the Mechanics. Overall, there are plenty of them, varied, and they do really help with Interactivity during Scenes and normal Gameplay. I don’t like as much the grind involved in the game, especially considering that there are a few events in which you end up losing all of your money, so be careful about that and your Save. I play the game more for the Scenes themselves, during Combat and out of it. Kind of the reason why I started cheating hard through the game, even learning its mechanics in-depth for it. A 7 should be fine for it, considering everything.

          Complexity = 5
                  It’s not a difficult game, and it’s pretty straightforward in playing. Also, it has quite a variety of different enemies, Scenes and events, but the system behind it all is not as complex or interlinked, most parts of the game working pretty stand-alone. In fact, at times you could even argue that some minigames are very different than the main game. It’s clear that there was work put into the game nonetheless, for the models themselves, the animations, and the mechanics that are present in the game. The way the game is, it does not make for a huge degree of complexity. All things said, I’d go for a 5 in here.

          Uniqueness = 8
                  This is clearly an advantage for the game. In the specific genre, I kind find games quite like this one, a Simulator of this size of University life, with plenty of Scenes, combat, Monster Girls, and some RPG elements even. While at times, it does feel like the game is all over the place (when talking about all the content it has), it is also pretty unique in that regards. While each mechanic might be simple, together, in the form they are, they do create a game of its own, separate, subgenre. If not for the fact that the game is made in Unity, a popular engine for games, keeping most aspects of the Unity engine quite obvious, it would be one of the more individual games I’ve played so far. It’s understandable in here for it to receive an 8.

          Replayability = 7
                  Another strong point for the game. Having a combat Gallery, possibility to replay almost all scenes, and to constantly be able to modify the Popularity meters does allow for a lot of game-time to be had. Another beneficial aspect to this is the Cheats available in the game itself.
                  By pressing the number “0”, you get the Variable/Switches Cheats. You can type the Variable/Switch number you wish to modify, and you’ll see it’s current value, along with being able to change it via the buttons (increment/decrement it in case of a Variable, turn it off/on in case of a Switch). There are variables for a lot of useful components of the game, such as your own stats, items, perks, and even Popularity meters. You can also use this Cheat menu to skip through Time (currently, the only way to modify the Time of the Day), and even Save the Variables&Switches or Load them from the Save (the Save is normally done upon waking up from a sleep / defeat). If you’re curious about what Variable goes for what stat, I did provide a list of all (known and checked) Variables&Switches, in the Files at the end of the Review.
                  By pressing the number “9”, you go into the Teleport Cheat. It’s quite simple, you input a valid location name, press “Teleport”, and, if it works, it will take you to that Map. Teleport locations themselves are only Maps of the game (you cannot specify coordinates within a Map), and you’ll usually be teleported to a default entrance/exit of that Map. Don’t worry, I also found all the possible Location Names, it’s part of the Files down below.
                  One negative aspect of the game would be the Save system. Sadly, you can only have one save at a time in the game, and that does hinder some of the easy access to certain points in the game. Another thing would be that there is no easy specific teleport to each relevant spot in the game, and you’ll have to walk a bit for some Scenes, even after using the Teleport Cheat. I’d also add that, at some point during development, the button in the Options menu to return to Main Menu has been removed, and it’s now harder to do quick exits&reloads, unless of course you either exit the game, or use the Teleport function (I will detail how in the Files section, all the ways the Teleport function can be useful). Don’t know why that happened, unless it was for some game stability or to not mess up some events/scenes, but so far, with the workaround solution, does not seem like there would have been a problem to still have that button around.
                  Still, the game has some good replayability potential in it, so it does deserve a 7.


                  Scenes = 6.62
          Visual = 5
                  While the game certainly has plenty of scenes, considering they are 3d models, and not the most high-res ones, the Visual side of the scenes is not necessarily the most spectacular one. Granted, that’s kind of a given, to a certain extent, with 3D models being uncanny or creepy, especially if they don’t go for huge degrees of quality to try to offset that effect. Just be aware of that fact, and don’t expect to not laugh at times. Or don’t try to search for each minute detail, as it might actually be missing.




                  Now, this is more of a person-by-person situation, if you like Adult 3D games, and are not demanding AAA game-quality, for example. And if you don’t try to play with the camera too much, especially during some Scenes. Myself, I’m fine with the graphics as they are, they do their job during scenes and don’t spontaneously combust into horrors beyond recognition (if not prompted intentionally by the player of course), whereas we can still remember some pretty huge games to historically have done that…


                  Although all things considered, I’m not the type to shy away from lower graphics for good gameplay / scenes, so I’m not really that impartial on this one. You’ll most likely have to judge the graphics for yourself. Still, a realistic Score must be given, and a 5 would be the a most fair one here.
 
          Written = 5.5
                  Now, as for the writing’s quality…. It varies. I’d say a general tone of the writing is one more direct, more abrasive, and a bit more simplistic, at least in the terms of the dialogue. In all fairness, there is not a huge amount of direct writing, as most Scenes involve the actual animations and gameplay aspects, with text serving to give more context to them. As such, there is not much Narration in general, and most dialogue is pretty short and to the point (this not including dialogue actually meant purely for dialogue’s sake, as with the dialogue in most “Talk” options with the characters).


                  For more short-tempered, young, or simply more cruel Mistresses in the game, it actually fits quite well. After all, why bother making whole poems to the slave that’s only meant to serve you? However, in some other cases, you could argue that some more actual dialogue could give even more depth to the characters in question. In this game, for the personalities of the characters, most of the time you don’t need much dialogue, since they are either pretty simple, to-the-point people, like the Skullgirls (being clearly dominant bullies, sadistic, and sometimes sly, as with the named Skullgirls), simple-minded, like the Slimegirl, the goblins and the harpies, or tough, domineering Mistresses, like Bowsette or Kelly.
                  In the end, again, it’s a matter of preference. Myself, I’m fine here with the amount of dialogue in the Scenes, just enough to push forward the fetishes present, and fits the quick, direct, style of the game. It could certainly be a lot better, of course, at least in general quality, if not in length or density. And as a score, it gets a 5.5 from me.

          Interactibility = 8.5
                  It has quite a lot for it, as seen in combat and the Scenes themselves. The interactivity is constituted, here, mainly through the different Abilities/Actions done with the Number keys during Scenes, and via Fighting and Struggling during Combat. Sometimes, there are dialogue choices during Scenes, depending on the Scene (like the Questions minigame during Cherry’s Scene with Underwater breath-play). Usually, as different possible outcomes, there are either death-or-live cases, or choices that lead to different increases/decreases in Popularity/Reputation/custom meters for the characters involved in the events. Even so, I’d say this is a strong point of the game, as all of this small mechanics add up to giving a lot of interactivity during the scenes, and helping with immersion quite a lot. At times, it can help with getting into the Submissive mindset, like, again, during Cherry’s Questions minigame, especially how it progresses.
 

                  Given that the degree to which you feel immersed it’s debatable, from person to person (especially if you don’t particularly like the visuals of the game, and if they throw you off), much like the whole Scenes category of the review, it will still vary for each individual in quality. For me, this is where the Hot’s at, and why I generally like playing adult games more than simply watching adult movies or reading adult stuff, even of the same quality. But, as an attempt at an unbiased Score, I’ll hit it up with a 8.5 here. Only bad parts here being that there are no huge changes caused by the possible outcomes in the Scenes, and that the mechanics that are employed in making the interactivity are pretty simple themselves, either choice selections or button-mashing/button-clicking-when-needed. Would benefit from some new types of QTEs, although they can still be simple in their nature, to not take away that much from the Scene itself.

          Replayability = 7.5
                  This being usually helped by having a Variety of Scenes, so that you don’t end up easily going through all of them and getting bored, it also works for this game quite in its favor. There are an actual fk-ton lot of individual Scenes in total, including all the Combat ones and the Event ones. Did not even count them all, but enough, to say the least. They can be, at times, tricky to reach, as explained in the Replayability section of the Gameplay category. But, as a plus here, characters with Scenes usually allow for their repeat (and choice), at least after fully going through their route. There are a few Scenes that are in separate random rotations, and harder to individually get on-demand. But overall, you can still use a full Save efficiently to reach most relevant Scenes, especially using the Cheat Menu functions of the game, especially the Teleport one.
                  A more annoying part, mostly for Completionists, is the vagueness of getting all of the Scenes. There is no clear Quest log or easy indications, and lots of the game content need to be explored on your own. You can actually easily miss plenty of content, and might need to use tutorials on the game from the internet or internet tips, like, say, Youtube videos… If those would not have been flagged by youtube for no reason (obviously no explicit parts of the game were shown) (rip Zeck311, you will be missed…). A possible solution to that conundrum, while not making huge new mechanics or breaking the current spirit of exploration in the game, would be having an Oracle/type individual to give some clues (usually cryptic) about left content to reach (and have specific flags in the game’s events to be reached, and in case they are not just yet, to give associated random clues for them). Then again, it depends on the developer intent here.
                  All in all, it still is plenty possible to Replay the game quickly for some quick scenes, if not only through the “Quickmatch” option for combat Scene, and also interacting with the important characters for their own route Scenes. Will do with the Score of 7.5 for this part.


                  Development = 9
          Stability = 8.5
                  Now here, we can admire a bit. The game, during its development, had a pretty stable release frequency. While usually not specifying deadlines for releases, the releases themselves came at a steady rate, showing that the Developer was actively working on the game. The updates could take a couple of months, but there would be content in the updates to justify the waiting time. The releases were less frequent towards the end of the game’s development, but in fairness, Salia did start (and currently continues) to work on 2 new projects in the same vain (and same world) as the current game.
                  Another good thing were the bugfixes. Considering the nature of the game, and the Developer’s relative new-ness to developing a game, this game, during its past, did have its fair share of bugs and glitches. I did find some myself, during my exploration for it and in making the Files for the game. However, bugfix versions were quickly rolling out after initial versions to solve the reported issues. In my tests with the current final version, there were no more game-breaking bugs, even some that I also reported on (in a previous version) were already fixed.
                  In the times where development was ongoing and there were no release versions, Salia did keep in touch with the community, so it could safely be said that there was still active development, even during some times of relative inactivity in Patreon posts.
                  Overall, while there wasn’t a frequency to assure at least a release per month most of the time, rarely was there a worry about the Developer’s intent on continuing work on the project. For this, here I can give at least an 8.5.

          Communication = 9.5
                  Vital, especially for Individual Developers. Good that it also was present here. Salia, as I said previously, kept active with the community, in answering questions about the game, the development, really most questions being asked, and also giving steady updates on the current development status for all projects being worked on, and even future goals for said projects.
                  There was even an element of interactivity with the community, via rounds of Vote-battles, in which the community got to choose between certain characters from the game, to vote on essentially their order of receiving content for them (and having a certain degree of control, this way, over the game’s development). Of course, higher Patreon tiers had a bit more decision power in those votes.
                  Now for a bit of Story-Time. Nah, trust me, it’s relevant here. So, as I did say in my Intro post for the Blog, I was already making Files for certain games for a while, all the time mulling over the idea of making a more organised way of distributing them. So far, I was sharing links on the Threads of those games, individually. Well, with that, I did make the Files for this game as well, including a lot of research and tinkering with the game itself for the Variables and Teleport Locations. I did share those files on the F95zone Forum to the community (still hope it helped pepz around).
                  One thing I did not expect was Salia herself to answer in the forum. I’ll be honest, usually I expect at least a bit more of a conservative, strict, answer from the developers of the games I share files on, depending on the developer’s own wishes in regards to how they feel their games should be played. Myself, to be honest, I think that’s kind of bullsh*t, at least the part in which you’re told how to play a Single-player game you already paid for / got for free, and is fully on your PC. You should, in my humble opinion, be allowed to take it apart if you so desire, enjoy it however you wish, at the end of the day. But, in spite of this, I don’t like picking fights with the developers, and as I always state even in the Disclaimers, at their request, I would remove the Files for the games if it is not in their wishes for me to share them (even if the files are never meant to work as a substitute to their product, and rather as an enhancer to them). To be fair, whenever that would happen, I would also have to specify the reason for the Files’ removal, and now, you make what you will with the idea of a developer hindering sharing of Info/Mods/Cheats on their games.
                  All this tirade (for which I apologize) is really not needed here though. Salia, instead of requesting me to stop with that sharing, actually helped out herself with info she had and some corrections to some of my lists. I did incorporate those inputs, did new tests, and updated the Files. Considering I had to actually do a bit of browsing through the game’s files to find the Teleport Locations, and Salia was not mad at me afterwards, I have to thank her for being so in touch with the community and really down-to-earth!
                  As such, my Score here could be still influenced by some degree of bias, since I did have some direct contact with the game’s developer, but make of that what you will yourself. My score, here, will still be 9.5.

 
                  Obtaining = 8.25
          Price = 8
                  It depends. Best price for the full game (latest version being v2.4Full (the one with the bugfixes included) ) would be as a Patreon tier, the 2nd tier (5$ one), which enables access to all full game releases (even for the upcoming projects). Although you can support for a month, get the game, end only spend the 5$ on that month, you could also keep on Supporting for the future projects and their own releases.
                  Another price is on Steam, as a one-time purchase of the game itself, called “Hentai Femdom Sim: Femdom University” in there, costing normally 20.99 Euro (currently, being a Steam Sale with 25% off up until 7th of July). And yes, this is one of the games that somehow managed to actually get onto Steam, despite what most would think possible of off Steam. Also means a Steam community for it, including some Guides, News, and also Bug reports as well! It could be a good deal to simply buy the game like this, if you want it on Steam, or if you want to further support the Developer via the Steam payment instead of Patreon (no idea of how taxes go just yet between Steam and Patreon).
                  There’s also the good price of Free, if you so wish, although it won’t be the latest, final, version. Latest Free version, up on Patreon, would be v1.97. You can give that a shot if you’re down on cash at the moment, or if you are more of a free enjoyer of life. (by some definitions, a freeloader, but who am I to judge now). During development, Salia did release some of the game’s versions as free, like during the initial outbreak of the global Plague Inc IRL simulation, Covid. I’d say it’s good to have options on hand, especially the possibility of Free versions, in case you want to try the game out before considering a purchase.
                  Considering the Price options, while the Steam price can be a bit high for the game, especially with alternative options, the Patreon tier that can get the game, and the option to Free versions make a case for the Score of 8 here.

          Methods = 8.5
                  As described previously, you can go, for full version of the game, with either Steam or Patreon, and for a Free version, you can find it via Patreon.
                  As for all the available versions and components of the game… Well, a bit of a while ago, there was a standalone DLC. To explain it as easily as possible, it wasn’t costing anything on top of the normal game, it was just the options to enable/disable watersports in the game (piss/fart/scat content) via a standalone application. Previously in the game there had been a button to enable/disable piss. Currently, the DLCs’ redundant (caused by a change in the game’s Save File location, the DLC writing to an old location as opposed to newer versions of the game), but obviously you can still toggle those switches manually yourself, from within the game’s Variable&Switches cheat menu! (the switches are 17, 18 and 19 btw).
                  The game had even more previous iterations, including from when it had different names, all the way back to some pretty obscure prototypes for the game, usually each including only a few scenes. If you’re curious about the history of the game through those very early versions of the game, you can still find them on the Patreon, although veeeery far back. (but still there, checked myself). Keep in mind, most past scenes in those version were adapted one way or another in the current game (even as unused scenes!).
                  Getting the game is fairly easy, with the options provided. It was a bit confusing the whole part with the DLC (now it being defunct and all), but apart from that, there should be no general issues getting the game relatively fast through the specified methods, even still having access to past versions of it. For that, it gets a Score of 8.5 here.


                  FINAL SCORE = 7.07
                  A fair score for the game, and it’s actually a positive one. Subjectively speaking, I do actually see this game as quite good. Did play it quite a lot myself, during its development and even now, as an end product.
                  But back to summarizing, for the game itself, it has enough quality to justify its value. You can try to give it a shot via its Free versions, considering, as mentioned previously, that depending on how you personally view its visual quality, you can decide if it’s truly worth it for yourself. I’d say on the balance between Visual Quality and Gameplay+Scenes, it is a fair one, and you get enough of the latter part to justify the former. But always try it out yourself before going on anyone else’s word.
                  Salia, the developer, has shown to be an actual good one, considering her genuine dedication to her projects, her connection with the community she cultivated around the game, and the amount of work she put into her projects. So she does deserve the Support, even more so, and it’s not wasted money to go for being a Patreon on her page. On that subject, as mentioned before, she still has new projects in the works, one being Fem U Zero (an management simulator in RPG Maker MV), and even better, the 2nd one being Femdom University 2, the sequel to this game! There is also a VR game in the works, for those intersted in that market (which is still a young market, and plenty of potential to be found there as well). She already has some test versions for the new VR game, if you wish to check the current progress out. She did say she also would plan on making it possible in the future to play it non-VR as well, although that would require some tweaks to the gameplay itself. Either way, she is still keeping the work and dream alive, so there still ongoing value for being a Supporter to those projects!
                  Now that Review’s over, let’s get through a few more segments before the last attraction (and likely for most, only reason to come around here), the Files!




                  Words to the Developer
                  I write this segment keeping in mind that Salia does check with the community, and has a good chance of seeing this review. I’ll be addressing 2nd person in this part from here on out.
                  First, well, thanks for a good game, and for even better general dedication for the community! Not many developers care as much, and with some infamous bad apples around, it’s easy to lose heart, both as a possible supporter to those projects, and also as a Developer, seeing that it can be quite easy to cut down on the effort and only enjoying the current money-flow. Still, wish you keep on being the same way, a quality person, caring about the fans of the project, as you can still receive ongoing support by continuing to release even better products (probably you know this by now from your own analytics, but this is also to reinforce that idea, as opposed to more lazy Patreon mindsets that can be seen around)
                  Now, if you’re still willing to listen (well, read, in this case), I do have some general recommendations for future projects, based on this current, complete, game and what I’ve seen so far.
                  Generally, it’s clear you do enjoy this genre (or have some S-grade acting and mental skills, but works either way by me in all honesty), as can be seen in the Scenes themselves, in how you set up your Patreon page, and how you truly care for those projects. You’re even willing to improve, taking input from the community for bugfixes and new ideas (also the reason for me to make this segment and feel like it’s actually worthwhile doing so). One thing that was an issue in the past game was more on the visual side, being in Unity and all that, and you did show that you were aware of that, which is great. It did pay off to go with the Quantity approach, knowing that this was a first project and not much initial funds to get the best tools to use for more Quality, although part of the current quality was still possible thanks to your own passion in the genre. And from what I did see, mostly you do know in what directions to improve, like with better quality (as shown so far in the pics of Fem U 2 and the VR test builds). One more aspect you might want to consider is an increase in the writing quality as well, not necessarily to have a huge change, especially if you already found your own style of making games, but more so on the scene’s writing and possibly on the overall plot of the games. It does depend if you’d wish to make that time investment (since it does take a bit to make even more complex characters, scene plots or overall game story), or if you’d think of receiving support in that direction from dedicated writers for the story&scenes. But, either way, that’s one option you can also improve your future projects, from my perspective.
                  I do thank you for not blasting me for the Files I made for the game (probably an alternate universe exists where that could have happened), and hope the review I made feels fair to you as well (well since it was overall positive opinion, and I’m not down here to start accusing you or anything, I would hope you’d be alright with it). Of course, if you have any other updated information for this review, as I did say before, I am always trying to keep things fresh&true, so hit me up if that’s the case! Especially if I got anything wrong. Everybody hates to be wrong, right?
                  As an ending, keep up the good work on your own end, wish you the best for that in the meanwhile! I’ll (hopefully, most likely, optimistically) still be here when you’ll have your new projects hit full (or pretty close to full) releases, so I might also cover them when the time comes. We’ll keep the community alive and thriving, either way!




                  Fluff (Intermission)
                  Putting here any random, miscellaneous, stuff I feel like writing for the game, while I’m at it. Mostly Subjective stuff, and more for fun than anything.

                  Top 4 Best Girls (see the color, it’s Subjective one) (but yea don’t dare contradict me cuz no way I’m wrong)
                  Hitting it off with the 1st in the top, Cherry! What can I say, I like sweets. And being addicted. And controlled. But also, shy girls! Especially those that slowly get to be more domineering. You can see her as being a bit on the creepy-stalker side, but for the most part it’s actually just sweet stuff (in an dystopian world like this, where alternatives include Yandere, ultra-Yandere, and just plain homicidal).

MMM SO GOOD AND TASTY


                  Also, not sure, but it looks a bit like she has one of the more quality hair models (at least, when she’s in her room, with her hair ruffled like this) (I also think her hair’s cute like this).
                  2nd into the top would be Elsie. No, I don’t have a specific thing for more shy girls, what do you mean?... Also, there are a few shrunk scenes in her route, can involve some Vore. She also has kiss scene in her Combat, interesting mechanic during her combat (during her Grabs, she generally settles into each Grab stage and remains in that one unless you start struggling, at which point she’ll proceed to the next grab stage; she does start restraining you each stage; at the end, if completely restrained, she insta-kills you via shrunk Oral Vore). She has some good amount of content, and idk it just clicks with me.
                  3rd waifu is Nina the Succubus. Not a huge lot of Scenes, but I do like Succubi, draining mechanics, Lvl-drain especially. Also kissing. You can also fight her from the Quickmatch menu, but her battle does revolve, like her scene, around Lvl-drain mostly (and since Quickmatch always starts you with some general Stats, and changes don’t carry over, her combat lvl-drain doesn’t feel as impactful, and hot). Now yes, she also kinda has unruly hair, but in my defense, Elsie did not… well, except a bit when in her own room… alright, ‘ya got me, but it’s not thaat much of a deal….
                  Unrelated, 4th into the top is Ray, and YES I’M AWARE SHE ALSO HAS KINDA RUFFLED HAIR NOW LEAVE ME ALONE. What I enjoyed more about her was some of her Breathplay, more so during her Combat, also her Kissing scene during combat, and most of her scenes have been in the game for quite a while, so yea…. Smother me plenty.

                  Top 4 NotBest Girls (still, all of this IMO, even if I’m very right at it)
                  Hate most number 1 is reserved for… Kelly! She too brutal for me man. Like, she actually wants to kill you something fierce. I want kink, some risk at times, some hot risk usually, but please don’t actually drop me into lava for that to happen. Or at least, make it sexy before you off me like that…


                  I also hate, as a 2nd option, Mila. Basically, she’s not that much into the story, more into Cherry’s route, and literally she comes outta’ nowhere and saves the day. Her intro scenes was very cheesy, and while I’m sure it was done on purpose, yeaaaa I still don’t like best-at-everything types with nothing else to them. Well, to be fair, she does like training and being strong, and she is close friend to Cherry, and she’s willing to help you train for Exp + Cherry rep… But not much else. Can’t say I much like her Combat Scenes either.
                  Not liking either, on the 3rd spot, the main Kitsune. Why? Feels too bland in all honesty. Don’t feel like she is much character, although she has a few scenes for herself, even Combat. But overall did not leave much of an impression on me.
                  Now, lastly, for the least hate out of the 4 bunch, I’ll go with the Shadow-Girl-Demon-Smoky-thingie. She doesn’t have much in the game, no scenes, some attempts at being a villain, easily thwarted, and barely manages some amount of control over the MC’s saves at the end of the Skullgirls Route. It’s even more laughable, to her expense, how she has to work so underhandedly, and still be beaten, within the game’s confines, considering she has meta-awareness, unlike most of the game’s characters. She is actually beaten even by Bowsette, with no meta-awareness of her own. Sad.

                  Favorite Stuff in the Game
                  I liked, like, will like (etc), the Combat. Mostly because its generally the most interactive type of Scenes (tied with some certain scenes with lots of stages to them and buttons to press during). I generally like to see my stats being influenced as well by the scenes (that’s why I like draining as a fetish a lot), so being caught in various Grabs, and being kissed-into-submission/smothered / raped / drained etc feels just the best. Especially when having the choice to simply beat the enemies (and thus, usually willingly letting them grab me and finish me like that).

                  Least Favorite Stuff in the Game
                  I said it before, but that would be the grind for Perk points and for Money. Not necessarily hard, and clearly can be sped up if I feel like it’s way too slow (via Cheat Engine speedhack + time skip button in the in-game Cheat Menu to reset the day easily), but since it was a simple numbers game, with a small chance to fail (and I did not know before of the teacher Scenes upon failure) I was not feeling much like going for it, and I would rather cheat around it (to the extent of making a whole Cheat table for the game; some dedication I guess…)




              

                   I’ll be honest, this game is one of the few games I spent a lot, an actual lot, of time total to make all of the files, including compiling all the known info, making the saves, and the Cheat Table. Now, finally, I get to share them, more efficiently as well!
                  Link is the title of the Segment. Password, as with all files on the blog, remains “DRLF4”. All Files are included into one, although you can choose what to use from them. I did shortly explain what each does in the “ReadMeAndHowTo” text file next to them, but here I’ll go over the Files in more detail. Of course, you can ignore all of this, and just use them… Yea, don’t mind me at all…. (sniffle sfx)

                  Saves
                   Well, easily explainable. I did make Saves as I progressed through the game, from Fresh Start (+ Cheated Perk Points and Money) to Full Content (all Routes done to their end). For each Route of a specific Character / Faction, I made its separate folder, and also a guide with each one, that explains at which point in the progress each Save is made, and also all the info on that certain Character / Faction (including fetishes involved, walkthrough and useful Teleport Locations). You will have to change the Saves each time you want to get to another one from here, since the game only allows for one Save at a time. I did specify in the Files where is the game’s Save File location, but let’s put it here as well:

“C:\Users\<Your_PC_Name>\AppData\LocalLow\SaliaCoel\FemU”
(obviously replace <Your_PC_Name> with your own PC Username)

                  Now I’ll also say that a lot of help in my own making of those Saves and Guides was the Youtube channel “Zeck311”, and huge thanks to him for all his helpful guides, even if some had outdated info at times, they were still extremely useful for me. Sadly, as I did suspect even from when I started making my own guides, his own YT channel got snapped out of existence by Youtube. I did feel like it was inevitable (knowing Youtube and how many other similar channels met their ends), and partly because of this, I started making the Guides in hopes of preserving the useful information. In the end, let’s not forget Zeck311 and his efforts, for he was a great guy (hopefully still around the forums to see that his work was not in vain).

                  Cheat Table
                   This Cheat Table, as all Cheat Tables of mine, is based on the General Cheat Table that I have in “General Tools” (under “List of Content”) on the blog. It has the same Speedhack hotkeys and same options to manually hook to front process. However, being a table dedicated for Femdom University, I made it hook specifically to its executable automatically.
                  On top of that, I actually made it always hook to the right Variables (did some pointer scanning, even got better at it like this). And yes, I made it to also contain All the known game Variables, the same ones that are avaliable through the in-game Variable&Switches cheat menu.
                  Now here be some boring explanation, but let’s proceed (with those still reading this at least). The variables are pretty neatly organized one next to another. That’s why, with the in-game cheat menu, you were able to access them via simple numbers and not complicated address formats like using a hexadecimal number code (imagine using “D420:5” instead of a normal “152” or something like that). They are also using a 4 byte signed type of value, and with that in mind, simply finding one of the variables helped me find All the variables (or rather, the table of variables, as we can consider it). From there, trial and error, using info already known from the community, and I was able to find a lot more Variables.
                  To find the rest of them, I had to use the Online Save Editor, inputing into the site the “Switches.dat” file from the Save folder of the game, and repeating that with different saves with minute changes, since the website also shows, for the same named file, the changed Variables and by how much. Another way for me to even easier-ly find changes to Variables, and associate those changes to specific causes and thus, identify the Variables’ purpose, I used a hand-made Address Range in Cheat Engine. Basically, since all of the Variables were the same type, I could make an Address range of, say, 100 Variables, and have it all depend on only the 1st Address in the range (basically, all the other 99 Addresses were Offsets instead, and by changing the 1st Address, all the other 99 would change accordingly, and always form a consecutive 100 Address Range). Used this Range to search for areas of Variables that I knew would have some of the ones I was looking for, like the ones governing the Reputations with Characters (as they were in the same general area, but randomly spaced around that area).
                  Well, long story short, I made it possible, via this table, to monitor, check, and modify, much easier-ly, the Variables (instead of doing them one at a time via the in-game cheat menu). Also helped me fill out the Variable list for the Info part of the Files. Sadly, only thing missing from the Cheat Table were the Switches. They were not as easy to find, I did try, but could not do it in the end. If anyone wants to help with that, leave a Comment about it and I’ll update the table with the Switches, also crediting your awesome efforts with it! In the meanwhile, for Switches, change them with the in-game Cheat Menu.

                  Info
                   Final part of this, but still quite essential. Here, I did put the integral Guide for all the Scenes of the game (contains each Route’s Guide, all into one piece). Also, quick info on the Game’s Mechanics, Misc. Info (few in there though), and how to use each of the In-game Cheat Menus.
                  But, the most important 2 Info were the one on the Variables&Switches, and the one on Teleport Locations. I did explain, in the above category for Cheat Table, about the Variables&Switches. But, to add more to it, in this list you’ll have all the needed help in properly modifying the right Variables, and even a few Switches, like some Player settings, cosmetics, the enabling of watersports, and even some of the Gameplay-affecting binds. Have fun with them!
                  Now onto Teleport Locations. My proudest achievement yet. They are also properly explained in its File, but lemme’ just tell you their story. The story of my hardship…
                  Now, before this, as a community we knew about, at most, around 6 Teleport locations. Some  pretty basic ones, like “RoomScene” (for your own room) and Fields (for, well, the Fields). But of course, I knew, deep down, in my socket for a Soul, that there was more. Each separate location had to be its own map. So, why not be able to Teleport to any of them? Because we did not know their names, of course. Blind guessing? Close enough, try some Logical Guessing though. I sh*t you not, that’s how I got “BowsetteCastle”. A straightforward one. But I also knew, as a fellow programmer, that even if, up until now, most Teleport names made sense, most likely the rest of the would be pretty impossible to just logically guess.
                  So I started digging, like I had the Spiral Core in my hand (+1 if you get the Reference). And dig I did, to get back to the Save Files. I could not read most of the other, since they were “.dat” files that even Online Save Editor could not do much. But I logically realized, while I was making the saves for the Save Guides, that you could change your Sleep Location, and it was therefore memorized via the Save Files. Logically, it meant that somewhere, there had to be a specification of the location, the Map’s, name. I even reading the files with the Unity editor itself, to no success. In the end, it worked… as a text file.
We now turn back to “Switches.dat”. File that I already opened in Online Save Editor. However, the little fker still had something to show us. Not easily, at least. Normally, when opening files as text, files that clearly are not simple text (and actually encrypted as a different file format), show garbled stuff, depending on your text viewer/editor of choice.


                  Something like in the picture. Only repeat that…. For a lot of repetitions. Well, at least… up until the very end.


                  Now, to the untrained, yet most likely with way less of a myopia than mine, this is still garbage. Especially if you were unlucky and, on this Save, have had your last sleep in one of the locations the community had yet to know the name of. But, you see… we already know of “RoomScene”…. And now it becomes all clear! Kind of. Still here to explain.
                  The name you see to the right of “Jake” (my chosen in-game name) is the name of the Scene you last slept in. Try it out with saves where you sleep in one of the Submission routes, to see the difference! And with that, to get, for each of the, their own Scene names!
                  The name under “Jake”, by contrast, is where you last set your Teleportation stone to teleport you to. There are a few scenes to try out, but like this, you’ll generally find about, once again, “Fields”, about “BowsetteCastle”, but also about “SchoolOutside”. Well, still useful new Scene names… but we can do even better.
                  You probably realized I’ve been calling the locations “Scenes” for a while now. Not to simply throw you off (just a bit for that as well), but to actually hint at something. While I was trying to previously open the “.dat” files using the Unity Editor, I found out something veeery spicy…. In a Unity game, all the game’s maps are called Scenes! Shocking I know. But also, that via this logic, any actual separate Sexual Scene, was also its own Game Scene, as well! Most likely, considering the amount of Scenes, most of them were different, Teleportable, Scenes! And in fact, the Teleport Location cheat menu was actually the Scene Teleport cheat, all along!!!! Not gonna lie, came a lil’ in my pants upon this brainwave I had. But, now, the hunt just started! I now was searching for something far better…. A Scene list, with all the Scenes in the entire game! Obtaining it was akin to ascending to Godhood, learning Instant Transmission, and doing “/gamemode Creative”, all rolled into one. So I just haad to do it now.

                  After a few fruitless attempts at hacking via the Cheat Engine’s injection tools, and doing a whole lot of nothing, I turned to game files. I learned something from doin’ some internet research: that, in Unity games, there was a “globalgamemanagers” file, governing all the Scenes. Looking at the files inside “FemU_Data”, where this file was, it all actually made sense!


                  All of the Scenes, most likely, are name “levelX”, and the file managing them all was “globalgamemanagers”! Now, as a tried&true hacker, I did the natural, opened as text…. And soon….


                  …Well, relatively speaking, after a bit of fruitless search, then actually doing a “Ctrl+F” to find any instance of the string “RoomScene”…


                  …Zooom in…..
 

                  …. I full on passed out on Ecstasy, in a puddle of Cum and Piss (okay you get it, sorry for that mental image). It might still look pretty dirty (no I’m not talking about the fk-ing mental image now), but this…. All of this… All of those…. Those are the Scene of the game. All of them....

                  Now, to tidy it up, it’s as simple as doing some Find&Replace All, with RegEx enabled and a few clever quick Expressions…. And we get….


                  Finally, the actual motherfking list! All ready to enter in the game! Well, of course… after a few more tests…. (~6h Later)…
                  Now, this, this is how I made the Info File explaining Teleport Locations. Did all of this. Tested all of the Scenes, manually, and Categorized them for what each did. Some of them are, actually, Mechanics. Indeed, the title of the game itself is also just a Scene, the “TitleScene”. Use that, from now on, when wanting to return to Title. You can use it in almost any situation (as you can use the Teleport Cheat in almost any situation), although you might not want to as much, given that you can simply teleport to wherever you actually wish to go, now that you have all the Teleport Locations.
                  A lot of locations are actually Sexual Scenes! So now, you can use those, as well. I did find even some unreleased/cut content, some of it partially functional even! (like some of the early version Scenes, now currently either completely cut or modified in the released version). And alas, there were quite a few Scenes that, simply, did not work. Expectable, considering how I got around to obtaining the Scene list in the first place. Don’t worry, all of the Locations have been tested and Categorized according to what each does.




 
                  This is it for all the Files I made for the game, and with this, the end of the post itself. If you liked this, then know that I plan on continuing to make posts on other games as well, coupled with files for them! (Although not many games will probably receive this many Files, but it does depend on the case…) Also, if you feel even more charitable, generous, or like a fine bro, you can also come over my Patreon and offer some support, as little as 1 Euro, and in multiples of my favorite number (guess what number now). Either way, more content to come from here on out!




Meta_Review,Meta_Files, MetaFiles_Cheats,MetaFiles_Info,MetaFiles_Saves, Developer_Individual, Language_English, Progress_Complete, TypeGame_3DGameplay, TypeLookGenre_FirstPerson,TypeLookGenre_ThirdPerson, TypeGenre_Simulation, TypeSubGenre_ResourceManagement, TypeSetting_Modern,TypeSetting_Fantasy, Engine_Unity, StyleAnim_3DAnimation,StyleCGs_2DCGs, StyleView_3DView, Voices_Sfx, FetishMain_Femdom,FetishMain_Futadom,FetishMain_Vore, FetishVore_OV,FetishVore_Absorption, FetishMC_MaleMC, FetishChars_HumanGirls,FetishChars_FutanariGirls,FetishChars_MonsterGirls, FetishSex_Kinky,FetishSex_Foreplay,FetishSex_Sex, FetishSubSex_BDSM,FetishSubSex_MultiplePartners,FetishSubSex_Pegging, FetishFocus_Pussy,FetishFocus_Ass,FetishFocus_Feet,FetishFocus_Cock,FetishFocus_Smell,FetishFocus_Taste, FetishSub_BreathPlay,FetishSub_CBT,FetishSub_Corruption,FetishSub_Drain,FetishSub_Gore,FetishSub_MindControl,FetishSub_Transformation,FetishSub_WaterSports, Links_Steam,Links_Patreon

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