- Date Edited: 4/15th/2026
General Info:
Post Type: SeriesView, Files ## Info, Saves, Translation (Visual Assets) ## Others' Info (Slight, from the Translators), Others' Translation
Developer: [Circle Group] RR Research Society
Language: (6,8,10) English (Fan-Made), (14 onwards) English (Official) (MTLd but a bit edited by dev), (1-5, 7, 9, 11-13) Japanese
Progress: Complete (16th game in development)
Series: Not a direct series (each game's a Standalone Story)
Type: 2D Gameplay ## RPG ## (15) Rogue-lite ## Happiness, Humour, Serious (at times) ## Modern & Fantasy & SF
Voices: Sfx (very brief, mostly just non-voice sfx)
Fetishes: Femdom, Futadom (very rare) ## Male MC (effeminate) ## Human Futanari (very rare) & Magical & Monster (most of the focus) & Succubus (part of the rest of the focus) & Demon & Angel & Artificial & Undead & Misc. Girls ## Kinky, Foreplay, Sex ## BDSM, Multiple Partners (rare), Pegging (very rare), Yuri (very rare - when Feminized) ## Lips & Pussy & Breasts & Ass & Thighs & Feet & Monstrous Fetish, Smell (rare) & Taste (rare) Fetish ## Breath Play (rare), CBT, Corruption, Drain, Mind Control, Status Effects, Tentacles, Transformation (Gender Change (Male to Female (rare)), Water Sports
Yea, now this is quite a huge SeriesView to start off with. Been playing these games for a while now (I found this series when the 10th game was the latest, for reference). I was clearing Saves for a while, playing the games using MTool (wonderful tool for easy MTL-ing RPG engine games). However, one issue arose: since this circle group relies a lot on unique mechanics, they also end up making their own UI, and a decent amount of the UI text was baked into the visual assets, making playing those specific games a process of trial&error.
Luckily, I had gotten a bit used to using Photoshop to quickly edit 1-2 assets. I also had OCR programs to scan the images for their Japanese text, and enough means to MTL the extracted text, to then translate it with the given context. So... Why not do it?
It took more than I'd like to admit, but finally, I translated all the relevant Visual Assets used by this circle group in their games! So with this occasion... Let's get this show going!
It took more than I'd like to admit, but finally, I translated all the relevant Visual Assets used by this circle group in their games! So with this occasion... Let's get this show going!



