General Info:
Post Type: SeriesView, Files ## Info, Saves, Translation (Visual Assets) ## Others' Info (Slight, from the Translators), Others' Translation
Developer: [Circle Group] RR Research Society
Language: (6,8,10) English (Fan-Made), (14 onwards) English (Official) (MTLd but a bit edited by dev), (1-5, 7, 9, 11-13) Japanese
Progress: Complete (16th game in development)
Version:
Series: Not a direct series (each game's a Standalone Story)
Type: 2D Gameplay ## RPG ## (15) Rogue-lite ## Happiness, Humour, Serious (at times) ## Modern & Fantasy & SF
Voices: Sfx (very brief, mostly just non-voice sfx)
Fetishes: Femdom, Futadom (very rare) ## Male MC (effeminate) ## Human Futanari (very rare) & Magical & Monster (most of the focus) & Succubus (part of the rest of the focus) & Demon & Angel & Artificial & Undead & Misc. Girls ## Kinky, Foreplay, Sex ## BDSM, Multiple Partners (rare), Pegging (very rare), Yuri (very rare - when Feminized) ## Lips & Pussy & Breasts & Ass & Thighs & Feet & Monstrous Fetish, Smell (rare) & Taste (rare) Fetish ## Breath Play (rare), CBT, Corruption, Drain, Mind Control, Status Effects, Tentacles, Transformation (Gender Change (Male to Female (rare)), Water Sports
Yea, now this is quite a huge SeriesView to start off with. Been playing these games for a while now (I found this series when the 10th game was the latest, for reference). I was clearing Saves for a while, playing the games using MTool (wonderful tool for easy MTL-ing RPG engine games). However, one issue arose: since this circle group relies a lot on unique mechanics, they also end up making their own UI, and a decent amount of the UI text was baked into the visual assets, making playing those specific games a process of trial&error.
Luckily, I had gotten a bit used to using Photoshop to quickly edit 1-2 assets. I also had OCR programs to scan the images for their Japanese text, and enough means to MTL the extracted text, to then translate it with the given context. So... Why not do it?
It took more than I'd like to admit, but finally, I translated all the relevant Visual Assets used by this circle group in their games! So with this occasion... Let's get this show going!
It took more than I'd like to admit, but finally, I translated all the relevant Visual Assets used by this circle group in their games! So with this occasion... Let's get this show going!
Review Contents (links to each part):
Review TL;DR:
Series Scores:
================ Plot = 7
================ Gameplay = 9.5
================ Scenes = 8
================ Development = 9
================ Obtaining = 7.5
================ FINAL SCORE = 8.2
Individual Scores:
The Ultimate Hero Falls Prey...
======== 1 = 4
Violated By Other World Monster Girls
======== 2 = 5
Otokonoko Resists with Special Abilities...
======== 3 = 5.5
The Ultimate Hunter Falls Prey...
======== 4 = 6.5
Resisting the Feminazi Regime...
======== 5 = 6.5
Drained, Enfeebled and Ravaged by Succubi
======== 6 = 7.5
Seduced, Given Status Effects...
======== 7 = 8.5
Despite cheating you are corrupted...
======== 8 = 9
Lost Fragments
======== 9 = 8.5
REsolution
======== 10 = 7.5
Isolated Witches
======== 11 = 6
Moon Reunion
======== 12 = 9.5
Trapped Longing
======== 13 = 6.5
Reversi of Temptation
======== 14 = 3.5
Avarice Dungeon
======== 15 = 10
[Work in Progress - No Title Yet]
======== 16 = [Soon]
QuickView
Decent Circle Group whose games you can try out, with a lot of variety between games, both in Scenes and a lot in gameplay. Plays a lot into Status Effects and Status Drain fetishes, with some focuses on Corruption fetishes and other non-violent fetishes involving monster girls. I'd at least recommend getting their latest game, at an offer or if you really like Card Crawlers. Afterwards, you can try each game from the 13th one backwards, to see which others you may still like. The 13th is also a bit meh, but alright-ish enough. Yes, I intentionately skipped the 14th, the Reversi, here. Skip it.
Order in which I recommend buying the games (in case you want to prioritise the best ones first): 15th (by far, unless you can't afford it), 12th, 8th, 9th, 7th/6th, 4th, 13th, 5th, 11th, [probably other games], 3rd/2nd, [basically other games], 1st, [literally anything under the sun], [no I mean it just find some free shit on Itch.io], [bro you can play Reversi for free in your browser, jerk off to your fantasies or something], 14th.
Series Review
Plot = 7
The plots vary greatly, although most have at least partway a Fantasy setting. A couple of the games use a Modern setting with Fantasy elements (such as modern world MC, with guns as well, being capable of magic and meeting monster girls and succubi). Conversely, some of the Fantasy settings get 1-2 modern elements (such as seeing guns, or plastic wrap, in Fantasy stories; there's a reason I remembered the plastic wrap part).
Some of the earlier games had more barebones Plots (such as just a basic "Hero beat the Demon Lord, but got his equipment stolen and got weakened, now he has to defeat the Succubus that did this to him"), but as the circle group developed more games, they started having more developed, actual stories. It usually involves the Shota-ish effeminate MC finding themselves in some form of unpredictable circumstance that they have to struggle through, be it an Isekai development, a kidnapping together with 2 other female friends, dealing with "Courtesan" monster girls in a dungeon, risking to lose their Reversi school club, having a SS-tier ability that an entire country would want to control....
Regardless, the plots are generally pretty casual, with plenty of humour or relaxed moments, except specific moments (such as relevant story plot twists, or the end of the game). An alright read to give, and not complex enough to befuddle the MTL efforts, but can be easily skipped if you don't feel like doing the reading (not really much of an impact on gameplay if you do skip the plot).
Gameplay = 9.5
This is where this Circle Group shines the most. Literally each and every entry in their repertoire has different gameplay, different key mechanics, and altogether different feeling. They don't even recycle their UI visual assets! (they do the recycling for the SFX though).
The earlier games (1-4, 6) are more within the bounds of basic RPG Maker engine usage (still using plugins for some unique effects, but more of 1-2 key mechanics being unique, with still enough of the basic engine functions there to feel familiar enough). From game 5 and 7 onwards, they really started going crazy with unique mechanics, a number of games focusing on Real-time mechanics (dependent on attack timings, using abilities at-will), some of them even focusing specifically on Mouse gameplay. You'd be quite surprized with both the variety in gameplay, and with the fact that each and every game between 2nd and 15th were made in the same RPG Maker MV engine (especially the last game, 15th, that one's an insane accomplishment in terms of gameplay for that engine - a goddamn SlayTheSpire-like card crawler for crying out loud!).
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This is the Battle UI for the 5th game. Without the box at the bottom, this could just be a random indie game in a self-made engine! |
Of course, a small-to-medium issue with the games with real-time gameplay is the occasional (more often than you'd like) lagspike moments, which obviously can impede gameplay dependant on each second. The lag in question is generally caused by how this Circle handles their CGs, and later their Animations (via using an insane amounts of individual frames). There could also be some optimization issues with the custom mechanics used in the engine, too.
A common thread through all the games is Status Effects, really the calling card of this circle. They really love their Status Effects. In most of their games, this means you have, for optimal play, to avoid uncurable Debuffs, cure removable Debuffs, struggle through unavoidable ones and generally try to finish fights before Debuffs stack to the point of virtually, or directly, disabling / defeating you. The slow descent into Status Effects itself is part of the fetish targeted by this circle, and also my reason for adding, from the beginning, the separate Fetish Tag for "Status Effects" for the Blog.
Another fetish-centered general gameplay feature seen in a lot of the games is Status drain (& level drain). Most of their games don't really include the standard rpg level grinding, instead being replaced by grinding for better equipment or some other forms of enhancements. Most games of theirs also start each fight with you fully-healed and at max level, thus making it more of a battle-to-battle struggle instead of a long-term struggle (although the 15th game brought the idea of having Roguelite runs back). This Circle's also extremely forgiving with the player, so most instances of Stats Drain and Level Drain are either limited within the current battle, or easily recoverable if one wishes to do so (with options to Recover all Lost Stats, for example).
Most of their games have a form of "Lobby" menu, basically the "real" menu of the game after passing the basic RPG Maker MV initial "New Game / Continue" menu. This menu facilitates going into the "Story" content, or using "Upgrade/Enhance" menus that give you "Meta Upgrades" which carry over through battles, or using "Debug" menus (usually unlocked after finishing the Story) to be able to Rematch the already-beaten enemies outside of their Story levels (sometimes, even having "Library" menus to rematch their story-shown combat, or directly see their Animations, for the games that have them). A good thing is that most of their Lobby menu options are directly written in english (except for a few that I had to translate myself; eg: the 9th game's Lobby menu).
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The Lobby menus of 4 of their games (7th, 8th, 9th and 11th game, respectively) The 9th one being in English after I translated its Visual Assets |
You probably could notice a bit in the Battle UI from a bit above, but in past games, they had a "digitally hand-drawn" style to their assets, kind of giving them a bit of an endearing charm. As they got more experience, though, their assets became more professional, too (to a certain degree). And in their latest games, what with them supporting English (even if MTLd) from the beginning, most of their relevant Assets already come translated, so no more guesswork needed!
The difficulty of their games can vary greatly. Some of them (especially some of the real-time ones) are extremely easy if played optimally with optimal setups. However, some of the others, especially those with little means to grind yourself stronger, can be quite unfair and RNG-dependant, basically requiring you to lower the Difficulty option, which almost all of them have (except some of the first ones, and the last (15th) game). I basically wrote the Info for both of these cases, to both know the optimal setups to trivialize them when possible, or to know to attempt to struggle against almost-impossible odds when needed (or know the limits of such odds). This and the fact that coming back to these games always took me a bit to remember the key mechanics to know how to play, even for briefly experiencing just the hot scenes themselves.
On that topic, the games have such varied gameplay, there is a great amount of replayability within themselves. Although that works mostly by having more than just one of them, and alternating between them. Currently, the one with the highest replayability would be the 15th one, since it is a SlayTheSpire-like with even an end-game Infinite dungeon possible. Really getting on the quality level of the gameplay of the latest Excessm games! Of course, an issue for replayability can be having to remember the gameplay of each of them, so that's one thing to take into consideration. Well, in most, you get strong enough to be able to replay some of the first levels / story chapters, to have a safer way to remember the mechanics, so it shouldn't be that much of an issue.
Scenes = 8
So far, for this, it was more of a "Quantity over Quality" approach. There was quite a varied amount of Scenes, and fetishes covered (within certain limits; nothing too violent beyond occasional CBT, no gore at the very least), but the visuals for the scenes themselves are relatively simple. Not in their actual asset constitution though, considering latter games literally have individual assets per each frame of their animations (if you're curious, just check, in any of the games between 10th and 15th, the number of files in the "www\img\pictures" folder; it'll take a bit just to load the folder, to be warned).
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Indeed, 10328 files. This just in 12th game, imagine the number in the 15th one Imagine how much I had to filter those folders to find specifically the Assets needing translation... |
From the the 10th game onwards, you see actual Animations (prior to that, there were CGs with visual effects to mimic dynamic movements). However, even prior to it, there are times in which you need to give 1-2 seconds for the visual assets to load on the screen. If it helps, only the 1st time loading each asset takes longer, afterwards they are saved to the RAM enough to load faster (in my tests, this carries over even if you close and re-open the game; however, this might not be the case if there's a period of time between re-opening the game, or if you close your PC completely).
However, I have good news! Since they switched, in the 16th game, to using Unity, they also switched how they handle their assets (and specifically, their animations), now finally being able to move set asset pieces instead of having individual assets for each frame of an animation. Might lead to insanely decrease memory usage. Might make things a lot more smoother, too.
The writing within the Scenes is decently enjoyable. The number of scenes per each enemy is pretty low (1-2, if you get extremely lucky, maybe 3), so it's real advantage is variety between the enemies and relative creativity with some of the scenes and fetishes involved (from basic Slime enveloped sex, to using plastic wrap as a onahole, to being deprived of air whilst a machine suctions your penis, to a different Slime controlling you into masturbating by yourself...). One of the patters seen in these games is a preference for Corruption, especially when involving Dark Elves. Almost all Dark Elves enemies (or Dark enemies, such as Fallen Angels) end up causing some form of growing Corruption on the player, which plays into the loss H-Scenes, too.
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A surprisingly hot enemy encounter (warning: Watersports) (can be toggled off from the Options menu of the 15th game) |
You may be able to see from the above pic, but another thing shared by most of the enemies is that they are smug, grinning, and at times sadistically grinning, too. Pretty hot stuff IMO.
Development = 9
So far, they've released a game once 1-2 years, so decently quick and at a steady pace. Of course, there was the time they released their 14th game (a goddamn Reversi game), honestly their biggest shame, and with how small it was, it was clear they were focusing more on developing their 15th game and just wanted to get something out in the meanwhile. However, as they move towards making bigger and better games, it's likely this period of time per game may increase. That or they may have expanded themselves, who knows?
Much like most Japanese circles, there wasn't much Community interaction before, although more recently they ran a popularity vote for the characters of the 15th game (to add, in a final update, 1 more scene per each of the first 2 characters from that vote). Also, now that they've started using their Ci-En to give updates in regards to the development of their 16th game, you can now see in reliable time how their efforts continue.
Obtaining = 7.5
As always, the DLsite deal. Well, now you can get demos of the in-dev game from Ci-En, too, for quite a low price per month (500yen), so there's that, too. (free version of those demos have black censor bar over H-scenes).
As for prices, they are generally alright-ish, a bit over what I'd expect of them (although there's the gameplay aspect to factor in, too, I guess). IMO, they are about 35% more expensive than I'd think of their value. Of course, if you get price reductions around that percentage or more, it can be worth the purchase.
If you decide to purchase from them, however, considering just how varied each game is, you will want to at least try out the Demos of each game first, to see if their gameplay fits your preference (and if the lag of some of the real-time games is bearable enough for you). As a rule of thumb, the latest games are the most developed, so you can see just how far you can go into the past before you're not willing to purchase anymore.
FINAL SCORE = 8.2
Decent Circle Group whose games you can try out, with a lot of variety between games. I'd at least recommend getting their latest game, at an offer or if you really like Card Crawlers. Afterwards, you can try each game from the 13th one backwards, to see which others you may still like. The 13th is also a bit meh, but alright-ish enough. Yes, I intentionately skipped the 14th, the Reversi, here. Skip it.
Order in which I recommend buying the games (in case you want to prioritise the best ones first): 15th (by far, unless you can't afford it), 12th, 8th, 9th, 7th/6th, 4th, 13th, 5th, 11th, [probably other games], 3rd/2nd, [basically other games], 1st, [literally anything under the sun], [no I mean it just find some free shit on Itch.io], [bro you can play Reversi for free in your browser, jerk off to your fantasies or something], 14th.
Individual QuickViews
1st = 4
The Ultimate Hero Falls Prey...
Everybody starts somewhere. But in fairness, it is pretty weak, with a very basic RPG gameplay (focused around using TP skills), barely anything grind-able (lvl 99 from the start), and the enemies are still decently strong (no Difficulty Option to toggle). It takes a bit of grinding each enemy to get their Card equipment (including Bosses). Scenes are the most basic, just static CGs, and not that many of them. Only get this if you're loyal to this Circle, want to support them, and have spare cash for it.
2nd = 5
Violated By Other World Monster Girls
Also a bit lame, with basic H-scenes with static CGs and slow-to-grind levels. At least the gameplay is mildly better, with the ability to keep taking actions until the MP runs out (and each turn getting to full MP). Of course, the enemy also takes multiple action within their MP amount, so it's still quite a hard (and annoying) game. But an upgrade from the 1st, not just in engine.
3rd = 5.5
Otokonoko Resists with Special Abilities...
Almost decent. Now, you have the option to grind yourself to OP-ness, Saitama-style, by spamming your SS "Grow" skill from "Abilities", and running from fights before the enemy defeats you, rinse-repeat until you're broken strong. However, there's no other form of Level grind, so.... it can get stale after a while. The "Restraint" mechanic is annoying in practic, as all 3 Restraint debuffs are disabled by the same Struggle skills, and they are NOT made equal (the worst is the Legs debuff, since it decreases the speed of your ATB gauge, allowing the enemy to take more actions than you, and increases the chances in this way they'll just randomly apply all 3 restraint debuffs on you and make you Lose the fight). H-Scenes are still static CGs (but with a smaller CG moving for the effect of stimulation).
4th = 6.5
The Ultimate Hunter Falls Prey...
Now this one can finally be enjoyable, even in its simplicity. But I can be biased, since I like Level Drain. For the 1st Real-time game of thiers, the gameplay's very simple to grasp, you simply dodge the enemies so that they don't touch and Level Drain you, then fight the boss with your remainder levels, strictly mouse-based (and obviously Equipment-based). You can grind the coins you use for equipment, and then buy level-up items to help you in-towers if you lose too many levels before hard fights. Aside from that, get better equipment and make sure to get 90% of all the Bubbles in-fight (there's like, 2 bubbles that are bad to touch). Since you get brief scenes per each touch in-tower with the enemy clones (and there's 2-3 variations per each, although not varied CGs), this boosts the H-Scene quantity. Decent game, although pretty short, all things considered.
5th = 6.5
Resisting the Feminazi Regime...
Another Real-time game, this time with a more complex in-fight gameplay. It does generally resume to do Just-Blocks (blocking right as the enemy's about to attack), to negate most of the enemy attacks, or Avoid the ones that can't be blocked. Afterwards, you keep attacking / using skills to defeat the enemy before they hit you with another unblockable special attack / Reverse-Rape move. Only towards the end it can get a bit too difficult, on the hardest Difficulty option (so you can tweak that if it gets too hard to continue). Not much of a change when it comes to H-Scenes compared to the previous game.
6th = 7.5
Drained, Enfeebled and Ravaged by Succubi
The return of Level Drains before the big fights, and now during them, too! Pretty enjoyable, since the decently-simplistic rpg gameplay (Turn-Count reliant for the enemy patterns) manages to use its fetishes (Lvl-drain, here called "Vitality") much more efficiently. Each enemy has an initial part in which you try to press switches without being touched by the enemy, and struggling out of enemy grabs when they touch you (by mashing buttons before they drain too much Vitality from you). Since the H-Scenes are more intertwined in gameplay, it makes them better in general (although the Loss Scenes are not that improved from the past game).
7th = 8.5
Seduced, Given Status Effects...
Click-bonanza. Extremely enjoyable gameplay, and the possibility to grind potentially infinitely (and higher Difficulty options does grant you more Enchancement resources, to make up for the harder fights). Pretty exploitable (since you can use the Skills strategically, especially later, to trivialize fights). Friendly advice: sole focus on Dagger as the weapon you'll use. Trust me, you'll thank me later. H-Scenes also feel pretty good, now that you get them in more interactive Grabs.
8th = 9
Despite cheating you are corrupted...
Another classic banger (one of my favorite ones). Not much of a level grind (you can easily buy yourself to level 50, which is the max here), and you will need to rely more on equipping better equipment as you win it in Story and Challenge levels. Cool map-based turn-based gameplay, plenty of status effects, and the ability to use Skills to defeat the enemies (Pro-tip: 95% of the time you'll want to keep your distance from the enemies). Another game in which you have interactive struggles out of enemy grabs, and the visual effects are more active, making the CGs feel more immersive-ish.
9th = 8.5
Lost Fragments
Getting back to Turn-based (except for Struggling out of Grabs) battle gameplay. Surprisingly enjoyable system of using 3 different Jobs and actively alternating them in-combat. 90% of the time you'll want to start with, and main, the Thief, for their Defense-bypassing empowered attacks. Don't rush touching hearts during Struggles from Grabs, since hearts have a delay before they get colored (via a tint overlay) from normal to bad hearts. H-Scenes are not as good as the last game (not by much though) on their own, but those from Grabs do cause Level Drain, so playing into that fetish certainly helps.
10th = 7.5
REsolution
Finally, getting Animated H-Scenes (and from here on out)! Real-time fights, trying to manage enemy attacks with Just Blocks and Dodges, but also able to actually Cure most of the Debuffs this time! Although you are making the enemy charge their Special Attack bar faster with each attack from you, so keep that in mind. Also, equippable Achievements system, making it actually useful to get achievements (basically mandatory to beat the game on anything higher than Normal difficulty, but still easy to accomplish). Sadly, while the gameplay is pretty decent and grind-able, the H-Scenes don't have much of a variety, and each time you Cum in-combat you lose 1/3rd of your levels, which makes it all but impossible to win even with just one drain (you basically have to avoid that Scenario).
Yes, this is the game with that Plastic Wrap girl. Spoilers, she can TimeStop as a Special Action, and insta-put you into Reverse-Rape, unavoidable via Block or Dodge. Best advice? Equip "Delay" skill to reduce the amount of times you have to deal with that Special Attack, get yourself higher damage from equipment (to require less hits to defeat her, to not charge her Special Attack that much), and defeat her before she uses her Special Attack 3-4 times (if she gets that far, good luck struggling away from her again).
11th = 6
Isolated Witches
This one annoyed me quite a bit, at least as I tried playing it on Hard. Not even the Hardest. Gameplay is... bearable. But the Meta Unlocks (from the Lobby menu) basically don't exist until you literally finish the main Story. You "unlock" new skills as you advance in the story, but if you return to the previous fights, you won't have them. So it gets quite annoying if there are particular fights in which you rely hard on RNG, or lower the difficulty. Scenes are alright, I guess, and at times, the Restraint done in-combat has an additional animation that can be hot. Gameplay drags it down tho.
12th = 9.5
Moon Reunion
The most enjoyable Mouse-based gameplay of this Circle, so far. Gameplay's extremely cool, with trying to get better Crits for stronger effects, balancing the other skills to be able to Stun the enemy or dodge them, being able to have separate types of dodge for unique enemy skills... The enemy is capable of grabs in-battle, and also of Stat Draining, both in-battle and during the Loss Scene (although if you skip the Loss Scene, you don't lose stats!). You can get those stats back too, from the Lobby from the Stat Recovery menu.... But really, where's the charm of the Stat Drain fetish if you get them back that easily?... (you always have that option tho). Very hot game, at least for that fetish fulfillment, and also for engaging gameplay, although it's pretty easy to quickly grind for the best equipment by exploring all the maps in Explore menu from the Lobby, without touching enemies, before returning and starting to grind levels from the weakest enemy onwards, now with strong equipment on (obtaining the rest of the strong equipment as drops from the enemy). I can recommend this game wholeheartedly!
13th = 6.5
Trapped Longing
Can't keep peaking with each game. This one's a bit more boring, since there's no Level grind, and you rely on simply equipping better skills. Also, for optimal gameplay (at least on higher difficulties) you do have to spam Speed-Reduction skill on the enemy and Speed-Buffing skills on your Party, which makes fights go slower for safer outcomes. Also, you shouldn't try to stray too far from each party member's Specialty, since that makes you underperform in harder fights. Scenes are alright-ish, with some done as grabs in-combat, but now that you have only 1/3 party members that can actually get H-Scenes, it can mean it's not as often that it happens passively. Okay-ish game, but I could recommend more other entries from the Circle, even some of the past ones (12th one costs the same, but is quite a lot better in all metrics; and the 10th one is a bit cheaper and decently good, too).
14th = 3.5
Reversi of Temptation
Mistakes were made. Truly. While I might've been curious about trying Reversi out, really didn't think it would work in an H-game. And I, apparently, was right. Game's pathetically short, there's extremely few scenes (at least they are animated...), there's literally a lazy-ass minigame just to earn back the Money you'll lose if you want to experience anything close to hot scenes.... Even if you play with "Show Best move" turned on (Mandatory if you actually want to focus on the H aspect of the game, cuz fuck if I can see why would you care about the Reversi aspect of it), it's still pretty damn basic either way. Takes a while to get all the scenes from each character, since you need multiple matches per each of the 3 (yes, only 3) of them. Indeed, it's actually the cheapest game from this Dev, including their 1st game.
In all realness, this was just a game released in the meanwhile as the Circle was focused on making their 15th game (their Magnum Opus), and it was quite blatant with how small the game was. Even if you have the funds for it.... I'd rather just save them up if I were you. For just twice its price, you can get, at the cheapest, the 6th game, which is leagues above this one by comparison.
Funny small bit of info: from how they temporarily named the folder of their newest in-development game (download their demo from Ci-En to see), although it would be the 16th game counting this game, they instead named it "15th", meaning even the Circle doesn't see this game as a "Full Game". Take that info however you wish.
15th = 10
Avarice Dungeon
Best game by this Circle so far. Actual a valid competitor with genuinely-serious Card Crawler indie games. SlayTheSpire-like card crawling, some Meta Upgrades to feel like unlocking, card deck building, with the possibility of getting broken setups (like any Card builder should give the possibility for). Hot scenes, even hotter enemy encounters perfectly mixing enemy gimmicks, debuffs, and their H-Scenes. Story Dungeons, with dedicated random Events, then end-game randomly-generated Dungeons, with the possibility of Endless mode. Even a more challenging "Avarice" mode (with an unique boss inside), which limits the amount of Passive Skills and Cards you can carry between Floors, with the option for Endless Avarice dungeon, too! Replayability, cool gameplay, sexy enemy designs, varied fetishes (even with switches for some of them in the Option Menu)...
A masterpiece. And I rarely, if ever, give a "10" score. But this one is simply the best mix of everything. If you got the cash, it's probably the most worth game to get from this Circle (although it is also the most expensive, so you may want to wait on this purchase if you can't afford it immediately). Alternatively, if you don't like Card Crawlers, turn-based gameplay, or simply like Real-time gameplay, you can instead try the 12th game ("Moon Reunion") from them.
So, here they are!
This time, all of the Files for each of the game from this Circle are in the same Archive (per each File type, separated into numbered folders). If you need the Files only for some specific games from them, download the archive and delete what's not needed (the Archive itself is not that big either way).
Saves
Full Saves, done by me, with most content cleared in each game (with some exceptions... I might come back to the exceptions to either clear 100% everything from the game, if not done already, or actually attempt to Save-Gallery the 14th game, if I feel like it, cuz Fuck that Game).
Info
Per each literal game, the information on the basics of gameplay, on the details of the gameplay, even some advices from me where applicable. You're welcome, the me from future sure is too.
Translated Assets
The culminations of my efforts, and my learning how to mass-edit files in Photoshop. Decent enough, clearly makes some of the games much more playable, but I do admit I'm not the best translator out there, so you may still find weird choices of translation / 1 specific typo I've noticed too late and can't be bothered to fix it, it's just me being quirky at this point.
Translation (Others')
Once again, we find our good ol' pal SportsFan30 here (same guy who translated TeiTei ~Tales of Tei~ [Pinchmaker]. Very good job Translating the text, and the assets, of the covered games. I only had to Translate, myself, the Visual Assets of the 6th game for the cards used in a brief side-minigame (that were, either way, explained in the Text tutorial for that minigame, so arguably not even a required translation).
Honestly, good choices of games to Translate, the are among the better ones from this Dev (at least, before the latest games were released).
So here I am, finally covering a series (via a review; a SeriesView, to be exact) that I've been hounding for a while. With this, I'm trying to get back to posting, let's see how that works. Things have changed, that's for sure, now I generally hope's all for the best. We shall see. Keep you posted.
Meta_SeriesView,Meta_Files,
MetaFiles_Info,MetaFiles_Saves,MetaFiles_Translation,
MetaOthers_Info,MetaOthers_Translation,
Developer_CircleGroup,
Language_English,Language_EnglishMTL,Language_Japanese,
Progress_Complete,
TypeGame_2DGameplay,
TypeGenre_RPG,
TypeSubGenre_RogueLite,
TypeMood_Happiness,TypeMood_Humour,TypeMood_Serious,
TypeSetting_Modern,TypeSetting_Fantasy,TypeSetting_SF,
Engine_RPGMaker,
StyleAnim_2DAnimation,
StyleCGs_2DCGs,
StyleView_2DView,
StyleMiscView_Censored,StyleMiscView_XRay,StyleMiscView_SideBodyStatus,
Voices_Sfx,
FetishMain_Femdom,FetishMain_Futadom,
FetishMC_MaleMC,
FetishChars_HumanGirls,FetishChars_FutanariGirls,FetishChars_MagicalGirls,FetishChars_MonsterGirls,FetishChars_SuccubusGirls,FetishChars_DemonGirls,FetishChars_AngelGirls,FetishChars_ArtificialGirls,FetishChars_UndeadGirls,FetishChars_MiscGirls,
FetishSex_Kinky,FetishSex_Foreplay,FetishSex_Sex,
FetishSubSex_BDSM,FetishSubSex_MultiplePartners,FetishSubSex_Pegging,FetishSubSex_Yuri,
FetishFocus_Lips,FetishFocus_Pussy,FetishFocus_Breasts,FetishFocus_Ass,FetishFocus_Thighs,FetishFocus_Feet,FetishFocus_Monstrous,FetishFocus_Smell,FetishFocus_Taste,
FetishSub_BreathPlay,FetishSub_CBT,FetishSub_Corruption,FetishSub_Drain,FetishSub_MindControl,FetishSub_StatusEffects,FetishSub_Tentacles,FetishSub_Transformation,FetishSub_GenderChange,FetishSub_GenChaMtF,FetishSub_WaterSports,
Links_DLsite,Links_CiEn
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UniqueDeveloper_RRResearchSociety
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