Fallen Angel Marielle [Toffi]

  - Date Posted: 7/17/2022

          General Info:
Post Type: Review, Files ## Cheats, Saves ## Others' Mods
Developer: [Individual] Toffi
Language: English 
Progress: Complete (Finalized)
Type: 2D Gameplay ## Side-Scroller ## Action ## Fighter, PlatformerRogue-lite (Tower Climb, Area-based) ## Nonsense (Slight) ## Fantasy & SF Otherworldly
Engine: Fighter Maker 2nd (Models: 3D Custom Girl)
Style: 3D Animations, 3D CGs ## 2D View 
Voices: Sfx
Fetishes: Femdom, Futadom ## Futanari MC (Herma.) ## Human & Futanari (Herma.) & Monster & Demon & Angel & Artificial & Undead Girls ## Foreplay, Sex ## BDSM (Slight), Multiple Partners, Reversal, Yuri ## Lips (Very Slight) & Pussy & Breasts & Ass & Thighs (Very Slight) & Feet & Cock & Monstrous & Artificial & Undead Fetish ## Gore (Slight), Mind Control (Slight), Tentacles
Links: Blog | Patreon

                  One of the biggest games by Toffi, made relatively recently, it has, much like all his games, a focus, from a Gameplay standpoint, on fighting moves (with different possible moves and unlockable abilities), and, from a Scene perspective, on various positions with a specific focus on futanari (hermaphrodite) and yuri characters and all the ways they can get it on, or, well, have it got on on them. There is an underlying story, although it is a pretty simple one, mostly as an justification for the game's gameplay itself, which is the focus here. Being a Run-based game, you'll have multiple runs through the game in an attempt to get as far as possible (even to the end of the game proper), with a Lobby where you can upgrade yourself, buy items and skills, and even unlock the game's Gallery. There are quite a lot of scenes, most enemies receiving at least 2 scenes (at least 1 for being grabbed by them and 1 for after defeating them), apart from the tentacle monsters that only have 1. For the smaller-size style of games Toffi was used in making, this one game has quite the content to go around. 
                  So it's a good time to get around to talking about all of it!


                  Review Contents (links to each part):
          Full Review
          Words to the Developer
          Fluff (Intermission)
          The Files
          Other's Files


                  Review TL;DR:

          All Scores:
================ Plot                        = 5
======== Story                     =  5.5
======== Characters           =  4.5
================ Gameplay              = 6.62
======== Mechanics            =  7
======== Complexity          =  6
======== Uniqueness          =  6
======== Replayability       =  7.5
================ Scenes                   = 6.75
======== Visual                   =  8
======== Written                =  5.5
======== Interactivity        =  5
======== Replayability       =  8.5
================ Development       = 8.75
======== Stability               =  9
======== Communication  =  8.5
================ Obtaining            = 8.5
======== Price                     =  9.5
======== Methods               =  7.5
================ FINAL SCORE  = 7.12

          QuickView
                  This game is oriented heavily towards Gameplay and Scenes, most of the Story elements being only background and justifications for them. It's within the style of games Toffi makes, although this particular one stand among the rest as being the biggest in terms of overall content (and being the latest Full Release as of now). Has plenty of variation in its Scenes, makes good use of the Monster Girl tag in plenty of ways, and it's pretty easy to pick up the game, understand its mechanics, and finish it as well! There are quite a lot of elements to help with Replayability, for both the Gameplay (endgame mechanic to customize the run) and for Scenes (Gallery and refighting Bosses).
                  Best of all, game is fully complete now, and also free! You can get it from Toffi's blog, and try it out for yourself to see how much you like what you get. Being a passion project, Toffi won't paywal his Full Release games, but you can still Support him via Patreon for his cool ways of sharing his hobby with us.




                  Full Review
 
                  Plot = 5
          Story = 5.5
                  For the most part, it's relevant for the beginning, and the end, of the game. I also feel like, being only relevant in those parts of the game, there is no point on using a Spoiler tag for any part, so here we go.
                   The semi-playable prologue starts you as Marielle, an angel fresh on her new job of supervising a World. In this universe, angels each watch over their designated World, ensuring to receive the expected prayers and belief of the inhabitants of their world. The angels are all ruled over by the Archangel Michaela (since this universe has a general lack of the Y chromosome, the usual male archangel got a sex change by appending the "a" to the end of his name). Now, while the angels can keep on watching over their specific Worlds like bored mini-gods, what they are forbidden from doing is actually going down into their specific Worlds. Pretty lame, considering how useless is to just stay there and be a glorified receptacle of Faith. 

Yes, quite a size difference there. Also those are Worlds floating there, as an idea

                  You guessed it right, Marielle does the deed, out of curiosity for her humans. She then sees the Wonders of the human world (highlights of how bad humanity can be, world ruined by all the wars and calamities, not unlike our modern world), and cannot but go to Michaela to ask for some answers. Like an idiot, since that also clearly spoilers the fact that she did go down to the world, apparently. Yes, they can't, from outside the World, within their role as a Supervisor for their world, see any small details of that World such as, you know, global wars, maybe nuclear ones, or the likes. But sure they can see the influx of prayers the people give... which would normally also involve their griefs and human problems. Actually, I'm quite surprised why Michaela accused Marielle of going down in her World to know about how fkd up of a World it was, when that should have been easy to see even from her job as a Supervisor. 
                  Anyways, now for disobeying Michaela, Marielle hits the slammer for a bit. A bit more. Well, they never specified a release time for her, as most immortal beings are wont to do. Which was pretty bad, since Marielle now has plenty of spare time in prison to grow her hatred towards Michaela. Also, to train. She must have done some sick image-training and shadow-fighting to learn some fighter moves in there. After a while in there (a few years, irrelevant for beings like them), Michaela does the dumb and calls upon Marielle for some help, on the idea of using the prisoner when the alternative is to continue to rot in the cell. What need for help? Well, a world to be even more of a sh*thole, to the point of needing direct interference. For some reason, Michaela can't just go there and nuke the problem, and instead needs to use Marielle as a proxy. Problem's center was a certain tower... a Futanari Tower!
                  
Roll Credits

                  So, the now Badass Marielle descends into that world, to defeat the inhabitants of the Tower, and in the most obvious logical conclusion, to also defeat Michaela with the power gained from the Tower! 
                  Of course, there is not much of a surprise for the simple story for the game. After all, the story was made to fit the game, not the reverse. At that, at least there is a defined quest, a goal, some stakes (the tried and true, if not a bit old, Revenge plot), and, the best here, the story doesn't overstay its welcome. Indeed, you can even skip the Prologue if you wish, and the only other point you'll see about the overarching story would be at the very end of the game. 
                  All things being considered, story can go for a 5.5. Not much of it, but the part that is can justify for the game's existence, and you can keep on focusing on the important parts of it.
 
          Characters = 4.5
                  Pretty short in complexity here. Most characterization you'll get for the lobby characters, the NPCs in charge of helping you with the gameplay features of the lobby. They even get some special Scene as well! 

Actual bullying victim right here

                  While I did say they had the most depth, even then, that isn't saying much. Most of them are simply doing what they like, example being the opportunistic Shop seller, being an ex-adventurer that gained enough items to sell back to you (more lucrative than failing at clearing the tower herself). If I were to say, the saddest of their bunch is Tina. She was previously part of another group of adventurers that went into the tower, but, much like everyone else before, failed hard at clearing the tower, got lost, and now decided to have the weakest one of them at the Base of the tower (the Game's Lobby) to welcome new adventurers for more intel, and maybe a chance at getting out. Now, why they decided to go the extra mile in humiliation and had her wear a Bunny outfit to be more "welcoming" is anybody's guess, but it is true that many people deal with hardships via sadism inflicted upon others. Well, at least she has a side-story of love with Anna, who actually loves her in secret (despite being in the very adventurer party that left Tina alone for a while in the Lobby), and that's why she decided to come down here to check up on her and also share on her suffering by wearing a bunny outfit herself. Granted, all the Lobby NPCs wear Bunny outfits, but the in-story reason is that they don't have much in the terms of clothing after being saved from the tower by Marielle, and there somewhere in the Lobby a stash of Bunny outfits, possibly for when Tina needs to be tortured further by her own Party.
                  Funny as some NPC situations are, they don't have a whole lot of complexity to them. They do have, at least, some lines of dialogue, as most Bosses also have (as pre-battle banter with Marielle). That being said, it goes here with a 4.5. 


                  Gameplay = 6.62
          Mechanics = 7
                  Plenty to unpack here. First, as a pre-game recommendation from me, change your key bindings in the options menu, since the game's choice for an Attack button is "Y" by default, which is pretty weird considering that the rest of the controls focus on the bottom-left area of your keyboard ( X and C buttons used for Jump and Run respectively). You might also wish to rebind Zoom keys to keys closer to the left of the keyboard. I went with Q, W and E for those keys. Yes, Zooming in this game is relevant, we'll get to it.
                  You do get a pretty quick and simple tutorial for the controls right after the Prologue, as you make your way towards the Tower proper. Controls are straight-forward, also you can Run not only with the run key, but also by double-tapping the side-movement keys (I use this option, being used to OG Minecraft running scheme). For the platforming, you can grab ledges and then also jump from them (usually, to climb on them). For your attacks, you have a basic standard attack combo sequence of 8 attack (after getting all 3 upgrades to the Combo from the shop, each adding 1 more attack to the string), them being, in order, 4 punches, 3 kicks and one magic-push combo end, with the kicks doing a bit more damage than the punches and the combo end doing a bit more damage on top (you do get to see damage numbers pop up so you can see for yourself). There is also quite a time window to resume your combo, being able to briefly stop within your combo without losing it. After that, there is one spammable, low damage crouch attack, and another attack for when attacking in the air (which does good damage). From the shop, you can buy a few new attacks. From the beginning (well, from when you save the Shop's NPC) you can purchase the Dash kick, attack done while running which propels you forward to deal some damage and then flip back afterwards (not as useful, since you can end up being to close to the enemy, and if the enemy also moves towards you, they can grab you).
                  The game is a bit like a metroidvania, in the sense that you will unlock a few more abilities, one after each boss fight (apart from the Final Boss), and each new ability will help you reach a new game area. You will get a ranged shot (by attacking while Pressing Up) which has piercing, but also a cooldown (and from the shop, you can purchase the ability to shoot this Shot while in the air and also while hanging from a ledge). Other unlockable abilities like this are the flaming crouch hit (using a separate cooldown from the ranged Shot), the fabled Double-Jump, and the Crouch Flaming Uppercut (hold jump while crouching to charge it before unleashing it). 
                  As for your stats and how they work. First, you separate sensitivities for each of your relevant (in the sexual context of this game, of course) body parts, so your Head, your Tits, your Penis, your Vagina (I did say Futas here are all Herma., right?) and your Anus. They initially show as white symbols, and with each Attack or Grab that targets them specifically, will become more red, up until flashing when they are at their weakest. The weaker a body part is, the more magnified the damage dealt to it is. And onto that, there are 2 types of damage you can receive, Pleasure and Pain, each with its own bar. Enemy attacks can deal a mix of both, with different values for each (that will be magnified by how weak the targeted body-part is, in the case of Grabs). When you reach a full bar, in either Pain or Pleasure, you lose and get the Game Over screen (then respawn in the Lobby). Other than that, during your Run, you can earn money (from chest or by defeating enemies) to use in the shop, where you can also purchase consumables, like Lotion (Run key while Crouching to fully heal the Pleasure and Pain bars) and even Time Stones to have the option to Revive on Game Over screen instead (one revive per Time Stone). You can also purchase upgrades, like adding to your Attack combo, Super Upgrades or even having the Time Stone fully heal your Body Parts upon their use.

Before & After being trashed on (did heal the bars tho)

                  Normal enemies can usually attack you, depending on the enemy, with either melee attacks, magic ones, ranged ones, or a mix of the aforementioned. Also, all enemies, upon direct contact with Marielle, will Grab her (and have their Grab Scenes). Some enemies, as their attack, simply have their own form of dashing towards her, to initiate the Grab. Marielle takes damage only upon the initiation of the Grab; you can let it progress through without any additional losses, and can escape it at any point with the Interact key (defaulted to A). The Grabs are the ones that can target specific Body parts, and thus have their damage increased by the sensitivity of that body part. However, you can also defeat the enemies and then fu*k them yourself when they are on the ground, which will randomly slightly restore some of your body parts. You can already do that to humanoid enemies, but the ones that are more monster-ized (you get it, basically having more of a monster anatomy), you'll need to unlock the ability to f*ck them from the shop, to understand their anatomy first (Really not sure why you'd need the wiki article on the Monster to know where to stick it in them, but I digress; probably safer this way than having your dick melted by unknown substances), or else they will simply dissapear upon defeat. You also get to raep each boss at the end of their battle, and you kind of need to do so to then receive the new abilities and be able to leave the boss area.
                  There are more advanced stats, as well. You can check on them at any point in the Pause menu (from where you can also Give up on the current Run by holding the Interact button). The stats are your Attack Power, Attack reach, Ranged Shot Cooldown Reduction, Resistance to Pleasure, Res. to Pain, Lust (increases amount of heal for the Body Parts upon fk-ing the downed enemy) and Money Increase. All of those stats have a maximum of 3 upgrades they can receive during a Run. You get them upgraded by finding them during your Run (and get reset each time you return to the Lobby), and if you get the Shop upgrade to Super Upgrades, you will instead, upon finding them in the Tower, get to choose out of 4 possible Upgrades (instead of being given only one option). Body Parts can also gain protection from Caged Fairies (in-story, their saliva has healing/numbing properties), which make them gain less Sensitivity, up to a maximum of 2 protection per each Body part (their protection is individual to each Part). 

All stats with no Upgrades 

                  As for the Tower itself, its split into Areas, each being 5 Floors. First 4 Floors are the ones generated from a pool of possible floors layouts for that area, with common enemies and the such, and the final floor of each area is the Boss of that Area. On each floor, you need to find the Exit to the next floor (no need to otherwise collect any items or beat number of enemies, unless they completely block your way of course). After unlocking newer Areas, you will be able to Skip to them (when you see the Exits that are textured specifically to those Areas instead of the current one), usually in the first floor of each area. Of course, those entrances will still require the same Abilities to reach them as when you first unlocked those Areas. There is even a branching Area from the very beginning (Floor 0, before getting to floor 1, only available after unlocking the flaming Crouch hit). To reach the Final Area, and beat the Final boss (you already know who she is), you need to defeat all previous areas first. Bosses usually have more health, attacks, Grabs and also, at times, their own gimmick.
                  As for the Lobby itself, it slowly gets populated with NPC as you find them, locked, within the Tower. After fully-unlocking all of them, you should have a Gallery (for scenes of each enemy and also info on most characters), a Shop, a Dojo (refights with Bosses) and a Love Room (where you can purchase, if unlocked, special Scenes with the NPCs). By talking to Anna in the Lobby (red bunny suit, right of Tina) you can set the game difficulty (changing the amount of Upgrades you'll find during your Run), and by interacting with the Statue, you can receive an initial Upgrade of your choice. Also, after beating the game, talking to Tina enables modifying the next Run with new challenges, some other conditions, or using Footjob-mode to get those specific Grab Scenes from the enemies (that have them). If you're insane, a masochist, or both, enable ALL OF THEM (and set Footjob mode to Random, idk).
                  Now, you might still be wondering why did I previously tell you all about the Zoom options. You innocent fool. You see, what the game considers as close, is, you know, veery CLOSE. As in, you could see Marielle's skin pores, close. Now, considering how the game's a platformer, and how upon simply touching the enemies, you get grabbed immediately... the picture paints itself. But for a comparison:


                  This is when it's maxed Zoomed In. Must be stellar for seeing the Grab Scene of enemies, sure, but.... nothing else. And as you could see, camera does lag behind the Player, a well-known effect for platformers... which means, in essence, you can barely see in front of her, as she walks, or, god-forbid, RUNS. By contrast, this is how it looks when maxed Zoomed Out:

Yes, it's from the same area as the Zoom In example.

                  So it's recommended to have the Zoom In and Out buttons close to you, for switching between playing the game properly and watching your favorite Grab Scene.
                  All in all, from a Mechanics perspective, the game has the standard ones to be expected, a bit of Metroidvania progress to it, some upgrades, and feels pretty smooth, even during fighting. It doesn't go over the top in this, though, as there are aren't a huge amount of abilities you get to have in the end. Also, while it's alright to have Grabs not press you for time and allow you to watch them as you wish, there is no hurry in getting out of them, and kind of takes a bit from the idea of being helplessly caught by the enemy. It's still admirable, for a smaller-type game, to have this amount of mechanics. Final score for this would be a 7.

          Complexity = 6
                  It's not specifically a hard game. Difficulty feels medium for the most part, only with certain parts being potentially harder depending on your own approach to them. Since enemies Grab you when you touch them, and you are, in essence, a melee fighter, it's basically a risk-vs-reward, on how much you're willing to attack before risking being caught and taking damage. With bosses, it goes doubly so, since they also have their own gimmicks to content with, like Akabara's (the Genie) needing to damage the Lamp every time you damage her enough to retreat into it. However, most of the difficulty can be reasonably mitigated by grinding a bit for money and then relying heavily on healing/reviving via items. 
                  As for the game's own complexity, it's also pretty straight-forward of a fighter. It has the required depth to be an alright Run-based game, especially with the end-game mechanics to customize the Run. Still, it keeps to the size of a Smaller-type game. Rating this part a 6.

          Uniqueness = 6
                  Can't say I've seen a lot of Run-based games of similar fashion, although the idea itself of Run-based game is a fairly common one. It goes even more so with the Fighter genre or Platformer. Toffi has his own style with the games, although it comes down more to the style of the Scenes themselves and the usual relative small size of his games. There are still a couple of similar games in this area, even if most are not as high in quality as this one specifically. A fair 6 for this one here.

          Replayability = 7.5
                  There is a good part of it here. I did mention already the mechanics that can customize the Run after defeating the Final Boss, and you can even train for each Boss within the Dojo. Replayability is one of the strong points of most Run-based games, so it goes without saying. I'd say it gets a proper 7.5 for this one.


                  Scenes = 6.75
          Visual = 8
                  While the game is a 2D platformer, as stated previously, all character models are in 3D, and so are the Scenes themselves. The focus is clearly first on the Futanari aspects (being that the MC herself is one, and a lot of enemies are as well), then on sexual Scenes, with plenty of Monster Girl features as well (for the enemies that are leaning more towards Monster Girls than humanoids). On the Monster Girl side, the Scenes are employing their special features (long tongues, tails, other different anatomical features etc) quite well, not missing the beat. There is also a stage based on Mechanical/Electronical features, pretty unique in that regards for a game with Monster Girls. Also, as the final stage, some interesting niche ideas, rarely seen in game Scenes, such as a pregnant woman enemy or a torso-crawling enemy (minor gore, nothing too distracting). 

For the Tech-savvy...

...And for those of (a weird) Faith...

                  Each enemy proper has at least 2 different Scenes, one for when they Grab you (with them being dominant) and one with you taking revenge on them when they are downed (with you on the top, of course). Your dominant Scenes for each enemy will always be only one, while their different Grabs on you can vary (especially if you enable Footjob mode from Tina's endgame Run customizations). Of course, Bosses usually have more Scenes. As for the Tentacle-types, that are either on the ground (crouch level) or on the walls, they only get one Scene each, however each different type of Tentacle-type counts as an individual one (with its own Scene). They do vary by Areas. Also, chest Mimics (yes, they also exist) also count in this category (More of varied obstacles, depending on the stage they can actually be mechanised or even dead bushes). There are 2 possible Masturbation Scenes for when you use the Lotion to heal. One more thing to specify, would be that each enemy and Boss have their own Game-Over screen to show (if you lose to one of their Grabs). There is also a general Game-Over screen for when you lose outside of grabs.
                  The Scenes themselves generally have 2 main Stages, one being Pre-Orgasm and the other being the Orgasm itself. They are animated pretty well, albeit being short in individual size, they do make up with numbers. Scenes do Loop, if you wish to keep on watching them. You can exit them at any point by pressing the Interact button, so there's no problem in skipping Scenes you don't particularly like, when needed. Although that also means there is no Struggle mechanic for Grabs, one of my personal regrets with the game. 
                  The Character models have a good amount of quality to them. Also, Scenes are pretty Varied in their content and fetishes, so there should be a couple to your taste within them, either way. If you wish to see them up close, you can use the Zoom keys (or the Automatic Zoom option from the Options menu).
                  Thus, doing a pretty good job in this department for their visual format chosen, an 8 fits this part.
 
          Written = 5.5
                  Not much at all here, since the Scenes rely on the Visual part more. There are, at times, pre-Scene banter, and some gasp-type lines during the Scenes themselves, which add a bit of flair. But generally, you get what you clearly see.
                  Notable exception from that would be the special Scenes in the Love Room, all getting context, dialogue and description throughout them. Each of those Scene options usually contain multiple Scenes in them, as well. It's good for fleshing out the Characters a bit further, at least the NPCs from the lobby and Marielle herself. And in those scenes, the Writing is decent, so it's not a downside to see it in there. 
                  Considering both the quality of the Writing, where it exists, and, well, how much it exists for the Scenes, it's only fair to give this a 5.5.

          Interactibility = 5
                  Now here we come back to my own regret. Since you can get out of Grabs at any point, there is no Struggle mechanic in the game. While that makes it easier to enjoy each Scene as much as you want, if you want, it also takes away from the possible player interaction with the Scenes. The Scenes are still during actual Gameplay, so there is an inherent degree of Interactivity included there (being that each Scene does happen during normal Play and influences your current Stats). Most amount of choice you get when you get to choose if you go for Revenge-R*ping the enemies that you defeat, but being a gameplay element as well (healing your Body Parts), it's usually best to do it. That's why the score of 5 is proper here.

          Replayability = 8.5
                  Very satisfactory here. The game does include a Scene gallery for all the Scenes in the game, grouped by enemy and enemy type. It also includes even the Game-Over screens! Not only that, but you also get, still from the Lobby, the option to re-fight Bosses directly, so it's a big plus there, as well! As with most galleries, they are not in-gameplay (having the Stats to be changed for the added immersion), altough the Boss Dojo re-fights obviously have that one advantage to them. Considering the ease of replayability of Scenes once found and unlocked, I hand the score of 8.5.


                  Development = 8.75
          Stability = 9
                  Very stable and reliable. Toffi does post Development Updates regularly on his blog, about 1-2 per month, and usually one game version per month as well. Of course, for having access to the Development game versions, you have to be a Patreon, but the releases themselves do come at a reasonable rate, showing that he keeps on working on the game he's currently focusing on. Supporting him on Patreon is as easy as the 1$ Tier, and if you wish to follow his games' development and also show appreciation to his efforts, that's a good way to go. This being said, for Stability the Score is 9.
 
          Communication = 8.5
                  Toffi reliably answer to people in the comments of his Blog posts, being pretty helpful and also showing that he keeps constantly in touch with the fans of his games. It's also good to know that feedback offered to him is relevant to him. While he doesn't have a dedicated Discord, he is even willing to give help and tips via email. While being in a relatively smaller community, and a bit harder to reach than most other creators this days (since for now, his blog is not as well-known), he's actually quite down-to-earth and you can get to talk to him without much of a problem once you get to his blog. Getting to know, step by step, how his games are being made and how he implements each mechanic is also an added plus for his transparency. Pretty cool to know he does it even though it's just a hobby for him and he doesn't expect, or specifically ask, for Supporters on Patreon. I'll give this part a 8.5.
 

                  Obtaining = 8.5
          Price = 9.5
                  Always, as a very important homeless man said, "Best price's free" (clearly said somewhere). His games, once they reach full release, are all free (as you can see on his Blog, he has quite a couple of past, short, games). Pretty recently (starting with Fallen Angel Marielle actually) he started doing the more reliable and stable Development updates, coupled with the Development versions as bonuses for his Patreons. Currently, since Fallen Angel Marielle is fully released, it is also free, although you can still support Toffi on Patreon if you wish. He is currently (at the time of this post at least), developing yet another game, Princess of the Ring 2 (a sequel to one of his previous games), so you'd also get access to current Development versions for that game as well. Your choice. Can't really go much better than free, as it is for the most part, so a 9.5 is reasonable to see for this section.


          Methods = 7.5
                  Quite easy to get any of his games. They are right there, on his Blog, to the right-side! Doesn't get much easier than this. Only small issue would be, once again, the relative obscurity of his Blog (hopefully we can change this in the future, he is pretty good). The Development versions of games are also available as links on his blog, with the password to the files on his Patreon. All this in mind, I'll give it 7.5.


                  FINAL SCORE = 7.12
                  Overall, the game is pretty good, somewhere in the middle between a short game and a normal-sized one, with good and smooth Gameplay, easy to get Scenes, plenty of options for Replayability, nice enough 3D graphics and plenty of variety in it. It's clearly worth a shot, to see if you enjoy its Gameplay and its Scenes. Being free, it's quite easy to enjoy it at your leisure. And Toffi is a good developer, reliable and passionate, and he has a past of making games, only improving with each one, so I can actually recommend you to Support him if you wish on his Patreon, as easily as with just 1$.
                  As I said before, he keeps on making new games, currently already working on the next one (now this statement might be valid further into the future as well), so you can check out on his blog his current status with his current project, and know that he's definitely still into the business of making good content!




                  Words to the Developer
                  To begin with, Toffi, thank you for the games you keep on making! It does show that those are projects made out of passion, and it's also great to see that they still show great quality, even as you make them alone! Also the fact that you're slowly improving with each game, making us always curious about your next banger. Hope my review on the game so far seems fair and correct to you as well, I did try to get all the information to be proper.  Well, if there are any inconsistencies, I'm always glad to address them, and make sure all posts of mine are as good as they can always be!
                  Since you're doing this as a Hobby, I don't particularly have much of a recommendation for any future projects in general. If you ever wish to dable into a more story-driven game (to which you'd still add the gameplay elements you like to have in your games), one thing you could improve would be a bit on the overall plot of the games and the characters themselves. But of course, it depends on your own direction for the games.
                  Either way, keep at doin' the fine job you're doing so far, I'm sure you'll get even more fans from here on out!




                  Fluff (Intermission)
                  Never forget, subjectively speaking, I'm always right.

                  Top 4 Best Girls
                  1st => Charlotte (Boss)
                  What can I say, I like some good Mistress domination, the Succubi/Vampire aesthetic, and some foot-focus as well as the charm effects she also has. A pretty good overall package!

She already charmed me...

                  2nd => Tannit (Enemy)
                  I'm also into some Monster Girl fun, especially if she's a pretty strong, sexy, flying lamia-type. She also can charm you! (no patterns to be seen here...)
                  3rd => Tara (NPC, shop keeper)
                  Another cool Mistress with an eye for money (as we all are, especially these days...). Have to say, I like the Scenes she has, also focusing on feet and whatnot. (okay, maybe there are a few patterns to be seen here....)

Hey, don't kink shame!

                  4th => Catgirl (Enemy)
                  Nyan-nyan! Yeaaa, I'm more of a cat-person, myself. How could you tell?

Who's a cuuute kitt-- *Gets jumped, dazed and fked by her*

                  Top 4 NotBest Girls 
                  All the Tentacle enemies. Just kiddin', I'm not counting them. To be honest, I don't have direct hates with any of them, most of them are decent, have my favorites, but not bothered by the others that much. So, yea, it's a "Top 0" here, the "0" being represented by a Space. If you wanna' hate me 'cuz I can't hate anyone here, go ahead.

                  Favorite Stuff in the Game
                  In my case, that would be the Boss battles. They come with their own share of gimmicks, and also have more Scenes than most enemies. I like both the challenge of the fights themselves (since I'm a gamer after all), and also to see some interesting Scenes, depending on the boss itself and its own anatomy. The fact that you can refight them specifically from the Boss Dojo (also to train for the battles ahead of time) is only better. 

                  Least Favorite Stuff in the Game
                  I don't like the fact that, to get to some Areas, you have to proceed a bit more through the tower, so you can't really simply go to certain Areas really quickly simply to enjoy some scenes. This is partially mitigated by Tina's endgame Run Customizations, but you still can't specifically choose a certain Area to receive, at most you can randomize them around to get certain enemies faster than proceeding through the tower. (the Cathedral Area being the harder one to reach, need to beat the Mechanical Area first, and to reach Mechanical area you need first to get to the 1st floor of Cavern area, reachable from the 1st actual floor; quite a lot to do).



              
                   I did those Files quite fast, since I'm good at quick completions (not always a good thing I kno). Well, still, pretty useful to have them, of course if you need them.
                   The link, as always, is the title of this Segment. Password, as with all files on the blog, remains "DRLF4". All Files are included into one, although you can choose what to use from them. I did shortly explain what each does in the "ReadMeAndHowTo" text file next to them, but here I’ll go over the Files in more detail, for who cares a bit more (not much to say here this time around though).

                  Saves
                   I put the full save, containing all the possible Content unlocked. This includes full buyout of the Shop, unlocking all the special Scenes in the Love room, getting to the end of the Game (and getting Tina's Run Customization menu), and your basic resources (Money, Lotions, Time Stones) set to the Maximum possible. (Those cute "9999..." numbers).

                  Cheat Table
                   This Cheat Table, as all Cheat Tables of mine, is based on the General Cheat Table that I have in "General Tools" (under "List of Content") on the blog. It has the same Speedhack hotkeys and same options to manually hook to front process. However, being a table dedicated for this game, I made it hook specifically to its executable automatically.
                   Apart from that, the Table has the values for Money, Lotions and Time Stones, if you further wish to modify them yourself.



 
                  Other's Files
                   Lets give others some of the Spotlight! (well, not like I've got much of a candle's worth of it for myself to share, but the thought counts).

                 Invincibility Mod [WetPieceOfSoggyToast]
                   For Patch: Link to Forum
                   A (quite beefy in size) mod for the game that changes 2 things: prevents Game-Over screens (even if you're at max Pain/Pleasure), and upon exiting any Grab Scene, those values also reset. As he says himself, it's recommended to back up your game files that would be replaced by the mod (here, the "data.win" file), to be able to also choose to restore the game to its Vanilla state. Do keep in mind that Game-Over screens are also custom for each enemy, so you'll be missing out on those.

<<<<======== Edit: 11/11/2022
                 Integration for Sex Toys interaction [noGRo]
                   For Patch: Link to Forum
                   For Patch + Invincibility Mod Patch [Erabus]: Link to Forum
                   To excuse myself for not posting this before.... Well, myself, I wasn't into the smart Sex Toys so far. Did not use this and could not say that much about it. However, by this point, I did decide to order myself such a Sex Toy ("Lovense Calor"), and will give this a spin. From the looks of it, this Integration is based on the Buttplug software project, used to code for such Sex Toys. I did take a look on the Github of this Integration, and noGRo did mention there how to potentially use this Integration to adapt it for other games as well. I might dable a bit into that when I can. For now, I'll wait for the order to arrive and get things set up for myself to test stuff out. Still, an interesting way to Immerse further in H-games.
                   Disclaimer: keep in mind you can always turn off your Sex Toy (usually should be easy to do) or turn off the program on the PC, as safety. No getting raped by Skynet! (for now...)
Edit: 11/11/2022 ========>>>>




                  Once again, we reach the end of an Review. Hopefully you liked it, maybe helped you make an decision even, and possibly enjoyed the style of it itself. Or, you know, just came here for the Files. I can (try) to respect that as well. (Freedom of choice still). I'll be keeping on getting new Posts out, plenty of games to choose from (and plenty of Files I already made in the past for some good games, so I've got where to start). In the meanwhile, keep an eye out for the Blog, it's only growing further from here!




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