Succubus Senki [Irojikake Matome]

  - Date Posted: 11/29/2022

          General Info:
Post Type: Review, Files ## Saves
Developer: [Circle Group] Irojikake Matome
Language: English (Fan-Made, adapted into the official Release)
Progress: Complete (Finalized)
Type: 2D Gameplay ## AdventureRPG (tactical) ## Fantasy
Engine: SRPG Studio
Style: 2D Animations, 2D CGs ## 2D View ## Censored
Voices: Scene Dialogue (For some important characters)
Fetishes: Femdom ## Male MCs ## Human & Monster & Succubus Girls ## Kinky (Slight), Foreplay, Sex ## BDSM (Very Slight), Multiple Partners, Yuri (Very Slight) ## Lips & Pussy & Breasts & Ass & Thighs & Feet & Monstrous (Slight) Fetish ## CorruptionDrainMind Control
Links: DLsite | Ci-en

                  Ahh, a game I've played a while ago. Not that much time ago, considering I had been waiting for the ongoing translation with bathed breaths. I did get to see it finish, and finally be able to complete the game. Then I did learn about some unique stuff that you'd get into the NG+ of the game, got back for a quick blitz through that, and finally put it to rest. Until, of course, this review....
                  Now, is this game, made in the engine known to make Fire Emblem-esque RPGs (also a rarer engine to be seen in the adult game sphere) good on its own merit? Does it work, including its price? And, well, is it truly worth it? Complex thing to answer.... 


                  Review Contents (links to each part):
          - Full Review
          - Fluff (Intermission)
          - The Files

                  Review TL;DR:

          All Scores:
================ Plot                        = 7
======== Story                     =  7.5
======== Characters           =  6
================ Gameplay              = 7.25
======== Mechanics            =  7.5
======== Complexity          =  8.5
======== Uniqueness          =  6
======== Replayability       =  7
================ Scenes                   = 8.37
======== Visual                   =  8
======== Written                =  8.5
======== Interactivity        =  7.5
======== Replayability       =  9.5
================ Development       = ----
================ Obtaining            = 7.5
======== Price                     =  6
======== Methods               =  9
================ FINAL SCORE  = 7.53


          QuickView
                  Decent SRPG Studio (thus, RPG with Territorial Strategy elements) game with sexy Succubi, a lot of Seduction, nice Visuals and a fairly good number of H-scenes (some few of them even animated) to be experienced. If you can get by the higher price that the game has, it is not a bad game to try out (of course, if you also like the general style, and the artstyles, the game employs). The Circle group is still active currently, working on a new game (Succubus Duel), if you wish to look over that, check out their Ci-en. This as another reason to further support them, like with the purchase of this current game!




                  Full Review
 
                  Plot = 7
          Story = 7.5
                  Story starts easy, with a band of mercenary friends (for a point of reference, this game views Mercenaries in a positive light, so no worries about their initial morality from just that), called Nobus (the burly fighter type), Miles (the fast, quippy thief-type; I also feel like he's tall, just from his dialogue picture, not much else to go on though) and the one representing the player actions, Ray the leader (who mostly speaks only through Dialogue choices made by the player). They do business as usual, saving a village from monsters (considering the previous point of positive mercenaries, we do gloss over the likely negotiations for a due payment for their services that would normally follow such help offered), all of this until Succubi come out to confront them too. Of course, the Succubi are quite different than the normal monsters they'd previously dealt with, and clearly, a sign for trouble to come in the future.... Especially if, say, the whole kingdom would soon have to deal with a newfound crisis on their hands....
                  Before going into spoiler territory (beware, the story is not a killer, unpredictable, one, so I won't have to hide much within the Spoiler button), I'll mention that the story is generally dialogue-driven, with few instances of narration (3rd person) strewn about, usually to connect scenes together (where dialogue would not logically function).That and you might be able to spot some inconsistencies within the plot, for what it's worth. Moving on....


                  You probably figured out from my previous synopsis, but the Succubi did start to attack the kingdom in various areas. Behind the Scenes, the Succubus Queen herself was preparing to come back into full power, and worse yet, normal soldiers could not even fight the succubi, as their physical attacks were simply phasing through them. Actually, the worst part is that succubi were also able to convert other females to being succubi themselves, thus further bolstering their own forces. Luckily, the protagonists of this story are not affected by this, and they (and the recruits they make along the way) are actually able to fight back against the Succubi. In doing so, they quickly manage to get the royal attention, to be appointed as a new Knight squad (expectable, being essentially the only force in the kingdom who would normally be capable of landing hits on the enemies), then to save a relevant top sage called Mizuhide, then get an useful pendant from the princess herself (not really that relevant that she's called Esuna, but here you go). They also find out at this point that they are able to actually touch, and beat, the succubi because Ray and Miles are the ones holding the blessing of Light and Wind respectively, powers that, in the past, allowed for the usage of 2 Holy Swords (one for each of those 2 elements) into defeating the Succubi threat of the past. I actually like that we get an unique element combination for once, rarely do you pair Wind with Light. Usually we'd either have the 4 elements, or going strictly on the holy side. Quaint. 
                  Afterwards, they pursue the location of said Holy Swords by following documents they had stored into a church of theirs, which lead them to a sacred spring, guarded by monster girl (and elf) guardians, which give them a trial of their own before allowing them to continue to the swords to break their seals and use them. They go do that, but also get attacked by a strong-tier succubus right as they were about to unseal the swords. By prioritizing the sword unsealing while the rest of the troops hold off the succubus, Miles and Ray manage to unseal, and then use, the swords (with Miles taking Wind and Ray having Light). Ray, being cursed with being the MC of the game, also has to contend with the Shadow of the Succubus Queen (that remained within the Light Sword), that will henceforth continuously try to tempt him into poor decisions and submissions to her. 

Better guardians than wise, old, sages. By far.

                  Now, with newfound strength, this mercenary group turned knight squad becomes a crucial point in the kingdom's strategy of defeating the succubi. They have found their stronghold, where their strength-gathering Queen hides, but in a frontal fight, they would easily be beaten (I'd say, at least by virtue of having only a knight squad even be able to fight back; which now begs the question, if Miles and Ray were to, say, be appointed as High-Commanders of the entire army, would that have worked to, essentially, make the whole army their "group", and thus, be able to fight off the succubi? Ehh, I think too much of it, not that relevant....). Thus, the kingdom's high-play strat is to send their entire main army in a frontal fight with the succubi, while Ray's hidden knight squad would take a hidden, barely-known passage through the nearby mountains into the Succubi stronghold. A bold play, to use their entire main army as bait, but how effective (and reasonable) of a strategy would that be, considering that entire main army would be marching to their own defeat, keeping in mind the succubi might as well be ghosts to them? It is at this point the plot does gloss over this part, just showing that they are clearly not winning, but not showing them getting completely trounced by an enemy force that is literally untouchable to them. 
                  For a bit of added plot-twist-ery, we also get some issues with Nobus, who felt, pretty understandably, pretty useless and left out (not receiving any cool powers or blessings, and also being the one that often succumbs to the temptations and has to be saved by his buddies). Because of this, a girl gets close to him pretty easily, only to turn out to be a spy succubus and manage to brainwash him into helping set up a trap for their special unit. Luckily, Mizuhide proved to be worthy of being a Sage, and had a backup plan, that basically involved keeping even more details hidden from everybody else (to not have them be leaked, in the worst case scenario), and bringing reinforcements to save the Ray's group from the trap that they felt into. From there on (and after having a talk with Nobus to clear the tension between them), it's easy sailing into the final fight with the Succubus Queen, then manage to defeat her and HAPPY ENDING. And that about sums it up in brief, nothing majorly important to remember, plot-wise.

                  I did mention choice-making. Indeed, there are certain points in which choices are shown during story-beats, but the story itself remains fairly linear, so there is usually only one correct choice, with the others either bringing certain demerits/difficulties, or simply being bad ends (much like normally losing in the gameplay sections). Almost every time, it will be pretty obvious which choices would equate to forms of surrender, and which are your "But I refuse" ones, that continue the plot.

You kno', I feel like I needed a bit more Relaxing as of late....

....Ahh. Shit. Well, next try?....


                  Overall, while the story was a slight bit better than a simply basic one, with some form to it, some stakes, a bit of logical continuity, and even some personal developments.... Not much more into either of the specified elements. There are a sizable number of bad ends, and they do fit well the main story (in as much as not being huge departures from the world they still reside in, even as they are, by definition, divagations from the main story), but that's more of a thing to compliment, H-scene-wise, than for the general plot.
 
          Characters = 6
                  I did specify before that the characters do develop a very slight bit. Moreso, ironically, I'd atribute to Nobus, since he was the one who was more human, and flawed, among them, leaving the room needed for some improvement and evolution. Miles and Ray however, apart from their immediate struggles (or gameplay-relevant ones), are pretty complete from the get-go, so there's not much to say about them. The Succubi enemies, the notable ones being the high-class ones, are also fairly predictable in their "Corrupt the humans as we can" general aims, with very slight variations between them. Don't get me wrong, I do quite enjoy the succubi, within their specific Scenes at least, but I'm not gonna' be looking into their multi-dimensionality anytime soon. A bit unrelated, but the character portraits for most male characters, and some of the more basic female ones, are part of the basic assets that come with SRPG Studio. Yes, even the 3 protagonists of the story. A shame.
                  On the subject of characters.... The voice acting! The developer did add voice lines for the main Succubi (and especially for their H-scenes), which also fit quite well the characters. Those voices might be in an archive in the folder of your game, if they are not applied already in-game. Copy those files into the proper folders to get some nice voices to go along with those Scenes!

Quite good H-scenes to also be blessed with Voices!


                  Gameplay = 7.25
          Mechanics = 7.5
                  First, to go over the Rest menu, that you get in the places Between Battles (essentially, between Chapters). You get your basic Save/Load options (which will be constantly avaliable, even right before Battle or during its Turn). You also generally get an Item shop option (or similar names, depending on the specific Rest menu), from which you can buy some consumables and equipment, and Tavern, from where you can recruit new troops. Some certain locations can provide some unique shops, such as the Armoury (which specifically sells weapons) or the Treasury (present when you're at the Royal Capital, and allows for buying some unique, strong, items. To further develop on the subject of shops, you have 2 resources used for costs, those being your Gold and your Reputation. Reputation is used in the Tavern and Treasury, while Gold is the one useful for all the others. Also, all the shops (unless you set a Special Options in the Options menu) have limited stock for each item/troop sold, making strategizing and careful usage of resources (especially those in the form of equipment and consumables) all the more important. Most items, be them equipment or consumables, have a durability/usage limit, as well, which both enforces the idea of always keeping yourself geared up (preferably with reserves too), while also economically using said items (as they are, for the most part, finite).
                  The last options relevant in Between Battles are, first, the "Gather Information" menu, in which you can interact with the NPCs of the area for more background information and some few events that can even be beneficial. However, in each area, towards the end of this menu, you'll generally have 1-2 options that are clearly detrimental, and involve some form of submission to either normal females or succubi, and, apart from giving you specific H-scenes, can also result in loss of resources, troops or even general character stats. Those events usually are obvious to spot, and for the most part, they also offer the choice of not continuing within them, and preventing incurring losses (although I'd still suggest using Saves often to make sure you don't enter such a detrimental event by mistake and end up sabotaging yourself by mistake). You also get the Free Quest menu, a menu in which you slowly unlock the replayability of past completed Chapters (levels), some side-quests, one what-if scenario (it's only H-scene, and Yuri content), and, at the end of the game, the Reminescence room (this game's Gallery room for all the H-scenes that each character can bring about in each level). 
                  A very relevant menu to use is the Units one, which leads to all the options related to your current troops, including changing their equipped items (between each other or with the items from your base, also called the items in the Convoy), changing their Classes (if they pass certain levels, depending on their previous class), changing their Order, viewing their Status and so forth. Each troop can only carry up to 5 items (equipment or consumables), and they can only use weapons compatible with their class. The last option you get in Between Battles, of course, is to continue to the next Chapter of the game. There's also the Special Options menu, with some toggles for general difficulty-removing options (such as having Taverns and Treasury avaliable in all Rest menus etc.) All of this afordmentioned mechanics (except the specific items offered, some sexual-attribute-related items, and the specific events present in Gather Information) are generally part of the basic SRPG Studio system (as I've seen this exact menu layout and possibilities with some other SRPG Studio games. Another adult game example in this engine would be Heelfall by Bo Wei, for comparison.) Not neccessarily a bad thing, especially since the SRP Studio base system feels a bit more varied than the base systems that RPG Maker (any version) comes with, and I've yet to play enough games made in this engine to get tired of it. But still, a fact to keep in mind. 

Example of Rest menu

                  Onto the actual Chapters. Most of them start, and end, with Plot segments, VN-style for the most part (dialogue-driven, and with certain Choices, as mentioned above). In the middle, of course, you get the Battle itself. First, the Pre-Battle menu. From here, you do the general preparations before starting the battle itself, such as Investigate, which brings info on both your current main objective (and some advices for it), and info on all the (succubus) enemies present in the battle. You can also Arrange Units, which is the same as the Units option in the Rest menu (in case you have some last-minute equipment changes to make), and even the Deploy Units option, that allows you to choose which of your troops are used for the current battle (each battle has its own troop limit, shown by how many blue squares you have avaliable (to deploy troops on) ) and also choose their positions within the allocated blue squares (indeed, those 2 options are called relatively similar, whilst having separate functions, but alas). Aside from those, you get the Options menu (the normal Options menu avaliable even from Main Menu), the option to Save, and, of course, to Begin the Battle!
                  In-battle, for a general menu, you can left-click on any empty (without troops) tile. This general menu gives you access, once again, to Options, to Save&Loading, to seeing the current Objective of the battle (with Win and Loss conditions, and some info on the current troops and Turn number), and to End the Turn manually (by default, the option to automatically End the Turn when all your current troops have no more avaliable moves/actions is turned on). Aside from this menu, you can hover and right-click on any troops, yours, allied or enemy, to see their movement range and details on their status, respectively. 

Examples of, in order: Pre-battle menu and In-battle General menu

                  To move your troops, you left-click on them, and choose from within their possible movement range. After movement, you get their own action menu, which can vary between classes, although all include the option to Wait, to exchange items (when near an ally) and to use Surrender-type options such as Masturbate or Beg (when near a Succubus, be her enemy or ally). When near an enemy, if your troop has a currently-usable weapon (by his class), he can attack said enemy (if he has more than one usable weapon, you get to choose which one to use for that specific attack). In this game (really, in the SRPG Studio engine), most attacks also cause a counter-attack to be done by the attacked troop. Thus, when you attack an enemy, the enemy will also counter-attack, and it works the same when you are the one getting attacked. Exceptions to this rule would be when the attacked troop dies (without getting the chance to counter-attack), when the attacked troop ends up suffering some form of Stun/Seduction/Turn-losing debuff, or when the attacked troop has a smaller range than the attacker (only when the attacker uses a ranged attack; In this game, you don't really ever get to properly use range attacks yourself, but the enemy.... they sure do). Also, in this game, almost all Succubus enemies remain on 1 HP when dealt lethal damage, but only to provide a Temptation-type choice, in which you can make the Hot choice (which generally leads to your attacking troop being killed off, and the enemy troop to heal back to full, at times even receiving buffs) or The Right Choice (which makes the enemy finally die). Because of this mechanic, rarely, if ever, will you get to finish off an enemy without them attacking you back. However, this Low-HP Temptation will not happen if the enemy dies as a result of your counter-attack after their own initial attack. 
                  In this game, there aren't a whole lot of special tiles to land on. There are the Healing circles, on which you get the temporary action to heal all nearby troops by a bit (doable only once per circle). There are also Chests, holding, you guessed it, more loot. You also get switches ocassionally (unlocking new paths, but of course), and even custom tiles at times, such as village homes and whatnot, that you can also interact with. Rarely, you could even end up stepping on "trap" tiles (that launch their events, though you generally do get the choice to keep fighting and not lose with that troop). A lot of the game's strategy is in managing the positions of your troops and the enemies', whenever possible. You can check the whole range of the enemy troops by right-clicking on an empty tile, which shows how far can they attack (by moving as well) in yellow color. You can use this, and then working around the current field, to strategically deal with the enemy troops, while not losing your own (that much). I, for one, liked to recruit only one of each type of troop, and thus, I had to work around a lot of weak troops (that I'd keep in the back ranks as much as I could), while abusing my main troops (and ever-healing them back, preferably even curing their Debuffs). 
                  On that note, you'll also have to manage Debuffs (those that are Temporary and the more Permanent weaknesses) well, as those can actually have a relevant impact on the fight. For example, at times, your troops can be inflicted, as a result of the enemy attacks, with temporary weakness to the body part the enemy used on them (such as Breasts/Ass/Feet), making further attacks from that same body part deal more damage to them, and even making them deal less damage to troops mainly using those body parts. Another relevant example: on Hard mode, any troop that defeats an enemy Succubus is inflicted with a debuff (looks like your standard purple poison image), that makes them lose the next Low-HP Temptation Event they come accross. This makes it impossible for one troop to go on a killing spree, unless you keep on curing their debuff after each defeated troop. There are also debuffs that stun your troops, or even temporarily give control over them to the enemy. On some situations, you might also have to use Items with a fixed effect to prevent certain enemy attacks/debuffs that would otherwise severely cripple you, if not outright defeat you (this is around as much as I can say spoiler-free; it's pretty self-explainatory when you get to those parts either way).
                  The game also presents one of my favourite fetishes, the Drain tag. Succubi can end up draining some stats from your own troops, depending on the case. Generally losing to a Temptation-type attack (in which the male troop would end up Cumming) heals the attacking Succubus, but there are some specific Succubi that can drain actual stats, either with their Temptation attacks, or even with just their normal ones. The interactions you have with them (Masturbation and Beg) can also heal them, and even increase their stats (since, separate from actually Draining stats, the enemy troops can also "level up" by defeating troops and gaining exp).
                   I also mentioned about Succubi allies. If you start a New Game+, you can recruit them from a special "Tavern (E)" shop (which usually offers the enemies from the last Chapter). Your male troops can also interact with your own Succubi troops much in the same way as with the enemies (possibly useful if you wish to increase the stats of some of your Succubi troops by willingly draining some useless male troops). Notable that Succubi allies will still be treated by the game, in events and attacks with the enemy Succubi, as your usual male troops. Also, keep in mind that any female (neutral or allied) troop, if defeated by the Succubi enemies, will be converted into an enemy herself (which makes your female troops a liability to yourself if they end up defeated).
                  This, in broad strokes, is the gameplay of the game. Of course it also has the general RPG stats, statuses and the such, but they come with the territory. The mechanics of the game work quite well, have a bit of customization to them (from the completely basic RPG debuffs to sexual-themed ones, for example), and I do enjoy myself some territorial strategizing. It's not the most amazing of gameplays to go through though, and it is heavily carried by the engine-provided functions themselves.

          Complexity = 8.5
                  Not the most difficult game, which, considering the gameplay and the general aim, might be for the best. You probably don't want to go Europa Universalis level of strategy into a Hentai game at that point. I was able to beat the game relatively easy, even on Hard mode and by having only 1 of each individual troop. Although, of course, if you want to enjoy some good ol' Seductions, you might find some parts harder to pass. Other than that, it's your basic SRPG Studio game, succubi-themed, and without any craziness to it. Light amount of gimmicks, the most being in the final Fight, but all easily understandable and explained by the game itself. I'd say it's just the proper amount of Difficulty you'd like to still casually enjoy the game, while not being too easy (though it does lean, at least in my experience, on the easier side)

          Uniqueness = 6
                  Apart from having a Succubi theme to it, and some few unique traits, it fits just as expected in the SRPG Studio type of games. I'll be honest, compared to RPG Maker, I'm not even sure how you could further customize the experience, so there wasn't much more to go from there. The facts still stand though. 

          Replayability = 7
                  There sure are mechanics to facilitate going back and replaying the game, be it as individual Playthroughs (possible to challenge yourself on a higher difficulty), or as a NG+ playthrough. Even within the same Save, you get the Reminescence of all the completed Chapters (with Infinite possible Actions per turn, but if you still wish to keep playing fair, you can still end your turn manually after taking just one Action with each character, as per usual). You have the basic RPG-grind incentive (which I do feel being a bit bigger here, considering the Territorial element of this game), but not much more than that, in the end. It is a generally linear experience, that does not offer that much more in repeated play of it. 


                  Scenes = 8.37
          Visual = 8
                  What we're here for, after all. The visuals are fairly alright. Not overbearingly present, as there are plenty of gameplay beats without much CGs, but they are certainly there during combat (when attacking Succubi enemies at least), during certain events, and, of course, during the Loss Scenes themselves. As for artstyle consistency, while for the most part it fares well, you could see about 2-3 individual styles within the characters in the game. This could be as a result of having multiple artists working on the CGs, and might also be a factor for which characters you end up liking more. It is not that jaring a problem in practice, as those used artstyles each have decent quality to them. It further helps if you're used to playing such games with multiple artists, such as the popular Monster Girl Quest. If it seems a little random for me to talk about artstyle consistency, trust me, I have a certain pet-peeve that will make sense in a bit. Not for this game though....
                  There are plenty of H-scenes to be found in the game. Shortest examples of the bunch would be in-combat enemy attacks, and other in-combat interactions your troops could have with them (such as the Masturbation or Beg options), all of which work the same even with your own Succubi troops. Of course, being limited by being just attacks in the midst of combat, you don't get much dialogue lines, or long animations, during them. Those you get in the actual long H-scenes, that you can get either as Plot-related events (in which you make the Proper, lustful, choice), as optional events from the Gathering Info menu, or as Loss Scenes in-combat, depending to which enemy troop you lost your last living character. Thus, there are Loss scenes for each enemy troop at the very least, with some Boss enemies, and some events, offering multiple different ways of losing, and as such, multiple possible Loss scenes each. 

Remains just as cute in both forms!

                  Some unique enemies even get animated scenes! The animations themselves are fairly short, and play on a loop, but still, that's something to look forwards to! Of course, if you were to fall into depravity, which you would clearly not consider as an option.... It's also worth noting that a lot of the H-Scenes (mostly those in-combat, for the basic Succubi enemies) are text-only (and, well, their body CGs, but that's a given).
                  Overall, decent quality for the visual side, and there are quite a lot of Scenes to browse through. There is a certain degree of variety to them, too, from the fetishes covered, to the Succubi enemies attacking you (although almost all of them are Succubi-themed, except a few Monster Girls). Either way, works as a turn-on for sure.

          Written = 8.5
                  Also works about on-par with the Visuals themselves. As stated previously, it relies a lot on the people (all the species) themselves actually talking and describing their Scenes, with few Narrations to be found. It does make things feel more dynamic in a sense, although it might lack some more detailed descriptions that cannot be made from a character's perspective. The dialogue also is not overbearingly long for the in-combat scenes (since, after all, there is a limit to how long you can make each individiual attack), and it does a great job of describing, and adding some more hot details, to the Visuals of the Scenes themselves. It's about as good (and detailed) as you could organically get through only dialogue. What can I say, it generally does its job well. 

Might have some favourites, myself....

                  Considering how many of the in-combat H-scenes are text-only, they can even describe some Scene variations that would not otherwise have Visuals for. It's also done fairly well, though particularly shorter than proper, CG/animation-geared, H-Scenes.

          Interactibility = 7.5
                  As with most RPGs, it is helped by having in-game integrations (specifically, the in-combat ones), and even offering some Temptation choices during the story. For the in-combat ones, you get to even willingly surrender to your enemy (can't blame you, some of them do be loookin' really spicy) and possibly fall to their Low-HP Temptations, too! Apart from those mechanics, it's fairly VN-esque in the linearity of the Scenes. 

Quick tip: Don't panic, it is still doable

          Replayability = 9.5
                  Considering you can Replay all levels, and can even get your own Succubi troops, you could easily hunt for the needed Scenes. That is, if you wish to see them through the actual combat (for example, if you like seeing your stats dwindle down in submission to the best girls, like I do), but you even get an actual Gallery to check out each possible Scene much easier (from the Free Quest menu, the Reminescence Room). That room also has some further options to tweak some aspects of Seeing said Scenes, such as turning on/off the actual loss of Resources caused by some of the Scenes. 
                  Also, if you think I had forgotten about the events present in the Gather Information menus along various Rest spots.... Well, you are wrong obviously, but here's why: After each time you finish the whole game (NG+ or not), you get to a special Rest menu, that has a "Gather Information" option with all the possiblle events you could have gotten from this menu along the other Rest areas (even if you did not view them yourself beforehand). From this final Rest spot you can also "Go to Next", which takes you to either the NG+, or a 2nd (separate) playthrough. 
                  With the fairly sizable number of H-scenes you can see through the gallery, there is plenty of reason to get back to this game in the future, to re-view your trove of horniness-enflaming scenes. 


                  Development = ----
                  Yea. Full release stuff. This Circle seems to keep working on another current game, Succubus Duel, who is made in Unity for a change. While the menu general layout seems pretty similar, for the Rest areas, with this game, the actual gameplay of that game seems to be (heavily) inspired from Yu-gi-oh, being Card-based combat. Still, kind of early to opine much on it, so only time will tell where it's headed from here....
 

                  Obtaining = 7.5
          Price = 6
                  Now here.... It is currently priced at 2,200 JPY or $15.90 on DLsite. To me, while the game offers quite a lot of gameplay and Scene content, it does feel a bit steep. This is generally while I consider price values also according to comparisons between products of similar nature. If you really like the game and have the spare money, it is a good game, but it does depend if you wish to spend this amount for the game in the end. 

          Methods = 9
                  DLsite etc. (Nothing more to be said)


                  FINAL SCORE = 7.53
                  Overall, I did enjoy the game, and was fairly ok, all things considered. Still, it does, as most of the time, come down to the price, and how much content (and of what quality) you get for it. Still, at least the creator's still active (on their Ci-en, check it out!), so if you wish to further support their endeavors, go ahead! Also getting a game for it is just as well!




                  Fluff (Intermission)
                  Haven't done this one too often. Well, a matter of ocassions, I suppose.

                  Top 4 Best Girls
                  My top starts with Croix at No.1, because of both being heavy on Stats Drain, and Did you see the pic I had above with her? She even licks your neck! Best succubus, drain me dry any day, everyday.
                  #2 is Luminara, because I have a thing for Lips & kisses. She is also extremely cute, diabetically so (but arguably, also diabolically so).
                  Place 3 is taken by Mirage, the Queen. Both forms, just as good for me. She also has a lot of Scenes to her name, so that might also be part of the reason. That corrupting minx....
                  Cherish is 4th place, still relevant though. You could say I also cherish her too (pretty bad ngl). She also has a bratty smirk of a smile on her (which I actually love, in the context of femdom of course), and she brings some variation to my Top, being the foot fetish-related succubus (I also enjoy myself some feet).

Just some luscious girls to submit to....


                  Top 4 NotBest Girls  All of them are, at least, cute, and none are that annoying.

                  Similar game?
                  Sort of. For a game also made in SRPG Studio, but more on the side of Kinky Fetishes rather than Fantasy Succubi, you can check out Heelfall by BoWei. While I can't say I'm recommending now a creator that is extremely serious on working on all his current games ( *coughs* Tower of Trample *coughs*), I can't deny that he has a number of already-made games that fulfill the Kinkier side of Femdom extremely well. They are also quite varied, and the Patreon tier that gets you all his current content is only $2. Check some info on Heelfall in the forums and see if you also like it.
                  Of course, it's a no-brainer to keep on following the Circle's development of the new game if you wish to see more of their content (again, keep in mind the new game's new genre of gameplay).



              
                  Saves
                   You have, for this, first, the actual Full Save, with the NG+ also done (Saved in the Final Rest spot, post-game). I also kept the Saves I made along the way, both for the First playthrough and for the NG+ one, if you wish those (for your own individual reason). Should be helpful enough for anything you'd like to see from the game. 




                  Translation (Others') (In the Official Game)
                  GiratenaProductions's Fan Translation
                   Link to their Patreon: [Support their Effort]
                   Link to their Discord: [The Community]
                   Link to the Github of the Translation: [Github]
                   Link to the ULMF Thread: [The Thread]
                   The Translation itself is already added into the official game, as the creator of the game got in contact with Giratena and asked for a Fan Translation to then implement in the game. A blessing, considering how SRPG Studio games, unlike the RPG Maker ones, have a different encrypting, requiring individual keys for each game, making rogue patching or modifyng the game pretty close to impossible. At least in a more effective manner. You can actually use MTool to Machine Translate the game, or Manual Translate with some caveats, but again, this was some time before I even found MTool's existence.
                   I have been following the Translation of this game as it came out, in the previous years. In fact, I got to properly play (and enjoy) the game specifically because they Translated the game. They also keep on translating other games as well, so do follow their work, and maybe even Support their Patreon (they are doing solid work for the genre, and currently they are working on translating Captured in AlsToRomeria by Circle-tequa, another awesome Circle Group whose games I'll cover soon, as well). 
                   Not only that, but they also have a killer Discord community! It is currently themed around Succubus Senki for the most part (which makes sense). Not only is it pretty active of a community, they even have nice events, like NNN ones (for November, obviously). I kind of lost the start on this event (and had lost NNN because, you know, of working for this blog and stuff), but it's still a lot of additional effort and overall wholesome-ness you get to see in this Discord server. Highly recommend checking the server out, maybe you'll catch the next event!



                  This review came (*Insert Cyberpunk Black square meme*) quite late (I swear I'm not trying for an innuendo here). I did rope myself up in multiple avenues of work at once, some of which you already saw on the blog (some Blog changes, Threads on Forums, making a new Utility etc.). I still plan on keeping up with my self-made schedule. To that extent, I'll probably have to pick up the pace for a bit, since next Week I'll be leaving on a Trip, which means I'll have to release content for that week in advance. I also have some plans of writing short stories while on the leave, to at least not completely waste the time, but we'll see how that pans out. 
                  Enough about future plans, first, we'll have to get to them, day by day!




Meta_Review,Meta_Files, MetaFiles_Saves, Developer_CircleGroup, Language_English, Progress_Complete, TypeGame_2DGameplay TypeGenre_Adventure,TypeGenre_RPG, TypeSetting_Fantasy, Engine_SRPGStudio, StyleAnim_2DAnimation, StyleCGs_2DCGs, StyleView_2DView,StyleMiscView_Censored, Voices_SceneDialogue, FetishMain_Femdom, FetishMC_MaleMC, FetishChars_HumanGirls,FetishChars_MonsterGirls,FetishChars_SuccubusGirls, FetishSex_Kinky,FetishSex_Foreplay,FetishSex_Sex, FetishSubSex_BDSM,FetishSubSex_MultiplePartners,FetishSubSex_Yuri, FetishFocus_Lips,FetishFocus_Pussy,FetishFocus_Breasts,FetishFocus_Ass,FetishFocus_Thighs,FetishFocus_Feet,FetishFocus_Monstrous, FetishSub_Corruption,FetishSub_Drain,FetishSub_MindControl, Links_DLsite,Links_CiEn,

No comments:

Post a Comment