Monster Girls Youki-chan! (R18+) [Nanakusadou + D-Gate]

  - Date Posted: 10/13/2022

          General Info:
Post Type: Review, Files ## Saves
Developer: [Circle Group] Nanakusadou
Collaborators: [Circle GroupD-Gate
Language: English
Progress: Complete (Finalized)
Type: 2D Gameplay ## Side-Scroller ## Action, Adventure ## Platformer ## Serious ## Fantasy 
Style: 2D (Pixel) Animations, 2D CGs ## 2D View ## X-Ray View
Voices: Sfx (A lot more with the Succubus Lady)
Fetishes: Femdom, Futadom, Vore (Oral & Anal & Unbirth & GTS (Giantess)Absorption & Hard), Ryona ## Female MC ## Human & Futanari (Herma.) & Monster & SuccubusUndead (Slight) Girls ## Foreplay, Sex ## Multiple PartnersReversal (Very Slight), Yuri ## Lips (Slight) & Pussy & Breasts & Cock (Slight) & Monstrous Fetish ## Drain (Slight), Gore (Slight), Size Difference
Links: DLsiteSteam

                  We hear about D-Gate, again! This time, as a Collaborator (an invaluable one, in my humble opinion). The biggest and best game from Nanakusadou as of yet, a clear improvement for them, this game has its charm (the Circle Group's style of making Yuri, almost chibi-like characters), plenty of scenes, some story, and gameplay to enjoy! 


                  Review Contents (links to each part):
          - Full Review
          - Fluff (Intermission)
          - The Files

                  Review TL;DR:

          All Scores:
================ Plot                        = 7.25
======== Story                     =  8
======== Characters           =  6.5
================ Gameplay              = 6.87
======== Mechanics            =  8
======== Complexity          =  7
======== Uniqueness          =  6.5
======== Replayability       =  6
================ Scenes                   = 7.5
======== Visual                   =  7.5
======== Written                =  -
======== Interactivity        =  7
======== Replayability       =  8
================ Development       = ----
================ Obtaining            = 8.5
======== Price                     = 7
======== Methods               =  10
================ FINAL SCORE  = 7.53

          QuickView
                  A medium-sized action game, with plenty of well-animated H-Scenes, quite the challenging gameplay, and an alright story, as well. The movement in the gameplay can feel a bit stiff, especially during jumps, since it plays similar in that regard to Castlevania (to which it pays homage quite a lot), by not allowing movement after initiating the jump. Still, if you feel like you'd like to try the game out, even changing the difficulty if needed, I'd recommend at least seeing it in Action! (Weak pun, unintended. Honest!)




                  Full Review
 
                  Plot = 7.25
          Story = 8
                  Finally, I review a game with notable Story! Although still, not notable enough to warrant proper Spoiler tags, in my opinion. Still, if you feel like you don't want your Story "spoiled" at all (even if the game doesn't really revolve that hard around the Plot), keep in mind this section will slowly dwelve into the plot, starting with the Synopsis and moving into the Plot proper. 
                  From the store page (of the original version, the one released before the "R18+" version) we gather info about the MC of this game, Youki, a monster maiden previously known as "Pudding the Heroine", who went on a bender on the "poor" monsters of the demon world. She went on to do what a lot of successful heroes do, hate her success because of the carnage caused, and relinquish violence for holiness (Shinto-style holiness, of course). Sadly, as most of such retired heroes, she's forced back into action because of a recent new surge of attacks from the Demon world upon the human world, in such a force that humanity has been pushed to the brink. It's now her implied mission to save them by basically beating her fellow monsters, once again, in the name of Shinto! (does Shinto even have a central deity to talk of? - Some checking later - Indeed, it has one, Sun Goddess Amaterasu. Don't worry, game will loosely reefer to the Shinto God, not to a specific God/Goddess)
                  Now to justify a bit about the Story, and why it actually exists in this game, in the extent that it does... There is a central moral dilemma through Youki's adventure, that of the vague boundaries between monster and human moralities. Youki will be seen in a negative light by the humans around her (yes, even as she saves them from an actual cell), as she is an actual monster, regardless of her actions. In fact, a small Boss-battle happens just because of that misunderstanding between her and a Castlevania-style Priest (clear homage to that series, considering he uses all the weapons from it, Whip and Ankhs and all). From the human side of things, they are guilty of both being mean towards their savior simply based on her species, as well as inadvertently creating the big baddie currently ruling the Demon World, as she's an incarnation powered by humanity's hatred and malice. Also, when that big baddie inevitably eats shit from the MC (with the help of the Priest and another Minotaur strong girl), the surviving humans gang on that body and start kicking the fuck out of it. I'd say it's a bit understandable for them to be mad at that monster, being the ringleader of all the problems caused, and keeping in mind they weren't there to hear her speech about how she's empowered by their hatred, so in a sense, she was created by them. 

I guess that cell is still warm and cozy enough for this fucks...

                  However, a positive light to this dilemma is also shown, by how Youki's relationship with the Pries improves from direct enemies to allies in fighting against the Final Boss. At the end, when Youki decided to be a fair player, and bury the Final Boss's body (the equivalent for GG in that world), the priest guy actually decided to help her do the burying, essentially stoping the other humans from bullying Youki (since they regard the priest well enough to respect his decision). Even the religious quandary is address a bit, as the Shinto God and the Christian God get to talk (when Youki and the Priest first fight), and later on, when both the Holly types of powers are neeeded to land the finishing blow on the Final Boss. In essence, this shows that separate religions (and Gods) can coexist, and even help each other, a general belief with which I personally agree. What I also like about this whole situation of Monsters vs Humans is that it is not completely solved in an instant. The human survivors still get to hate monsters, especially after just enduring their attacks. Changes in general views like this take time, so you can't really expect them to instantly praise Youki for her help in solving their problems, especially when they can attribute most of the merit to the human priest instead. Still, the priest learning to be more lenient (especially seeing as how their own Gods were willing to work together) suggests that a gradual change can still happen. This is way more realistic than seeing a complete 180, like many other stories use to do on characters with previously negative views, suddenly seeing "the error of their ways". 
                  A smaller aspect to the story was the violence itself. It's implied, in the synopsis of the game, that Youki ended up resenting the violence, and thus renouncing her previous ways, before being forced once again in combat. This actually plays in well with the Fatalities present in the Gameplay, but it doesn't delve further than that. Again, from the synopsis, you'd think Youki would get to have some moral issues down the road, especially mid-killing bosses with extreme prejudice, but that plot point doesn't get brought up at any later point. So sure, she fit right back in with throttling the ever loving life out of her enemies. For a great cause! 
 
A trampoline! (trust me, it is more gruesome in action)

                  Either way, I'm pleasantly surprised by the existance of a pretty decent plot in this game, which is clearly focused around gameplay and Scenes. It had it's themes, a pretty realistic outcome to them, some morality to it, and it even had an Epilogue. Can't ask for more. 


          Characters = 6.5
                  Not many notable characters, but still, they do get some development. First up, the MC, Youki. I did say most stuff about her in the Story part. She seems pretty jovial normally, well-mannered, kind, selfless, the basic stuff. Also, she does fell sad when the humans judge her literally based on her Horny (Get it, 'cuz she has horns. I'm a riot, I know) appearance. She gets, towards the end, to be allies with the Human Priest and the Minotaur girl, and that's cool. That should be it.
                  As for the human priest, he's also righteous, strict, basic Castlevania-type fighting priest. At the very least, he's willing to change in his ways (who wouldn't be, when their own God implies it as well?). Cool guy otherwise, 'nough said. There's also the Minotaur Girl, who is also a Boss Fight early on, when she's working for the Demon World allegedly because of implied threats to her Village or something similar. She, of course, relents after the fight with Youki, and thus gets spared from the killing machi- I mean, the pure maiden. She then helps her in the fight against the Final Boss, alongside the Priest, and all three of them were needed to properly beat that boss, so quite a lucky break for Youki, all things considered.
                  Not extremely 5-dimensional characters, but they do expand a bit, along the plot, and have a bit of development to them. Again, just as much as you'll get from an Action game. 


                  Gameplay = 6.87
          Mechanics = 8
                  We've got quite a lot to talk about here. The basic control scheme is not overly complex. Youki can move, jump and attack (with Jump and Attack buttons respectively). She has 1 air-jump at her disposal, and she can climb/hang on all straight walls/ceilings (spiderman genes? possibly) Her movement handles a bit rigid, that being seen in her jumps, which, much like in a Castlevania-inspired game, you cannot move mid-air after "setting" the jump whilst on the ground. You can jump lower or higher, and you can jump straight up or to the sides, but mid-jump, the only way to course-correct is via your air-jump. Keep in mind, the jump from the Air-jump works much in the same way; if you were not able to fix your jump using the Air-jump, tough luck m8, you're going down! (I recommend still trying to stick to any nearby walls during your fall, to try to save yourself). One more thing Youki can do is Sneak-grab enemies from behind. If she walks from behind them to them (and they don't just randomly turn towards her), and the enemy is normal-size and possible to grab, Youki can grab them, and either throw them by pressing Jump, or Off them by pressing attack instead. Essentially, Vapour Snake over here.
                  In the Weapons category, that's were Youki has more variety. There are 5 possible weapons she can be equipped with, and they are also explained on the Store page on DLSite. But I'll go into them myself. First up, as the Default-type weapon, you've got the throwable Talisman(s). They fly straight, can be thrown in the Cardinal directions, medium damage, kind of slow projectile speed, the basic.  Not much to be said about it. Then, you've got the Axe, a weapon thrown in an arc that ignores walls, and can destroy most projectiles, as well. For both the Axe and the Talisman, you are limited in the amount of projectiles existent at the same time, so a valid strategy is to close the distance between you and the target to keep up a steady firerate instead of being limited by the amount of projectiles still existent. Next up would be the Purification Rod (the one stick with swirly with ribbon things hanging from its end), a melee weapon that can also deflect projectiles, with the normal risks of a melee weapon.
                  Now, onto my favourite, the Bow, which is by far the best weapon in the game. Arrows can be shot in the normal cardinal directions or, if shot while crouched, in an arc. The bow can be charged and shot at various charge amounts, from spamming at almost no charge (leading to slow, weak, arrows, being shot; useful to stagger opponents that got too close to you) to charging until the Yellow arrow (more damage, fast), and, most importantly, if the timing is right, when you hear a specific ring shortly after doing the Full charge, and release the charge right then, you can can shoot the Explosive arrow instead. The explosive arrow is the actual reason why this weapon's so strong, as the explosion (smaller than the Exploding Seed plant) deals a lot of damage, and you can even do a Hidden Tech with it. What Hidden Tech? Infinite Flight! When you shoot downwards while in the air (straight downwards or diagonally), you get a small kickback that keeps you afloat for a bit. Normally, it's pretty small, and even if you spam the bow, it is barely a shitty glide attempt. However, if you shoot Explosive charges instead... It pushes you way further in the air. But, more crucially, it resets your Air-jump! You can then do an Air-jump, shoot another Explosive arrow, another Air-jump... you get the point. For this tech, you've got to be good at multi-tasking the jumps in parallel with your Explosive arrow timing, and start charging the arrows while doing the Air-jumps, so that, right when you'd start falling, you shoot and stay in the air instead. Potentially, you can chain this up until you finish the level, or simply to rain down hellblasts from above, while no enemy has the same vertical movement as you! Best weapon for speedrunning, for normal play... for anything really.


                  Now, there is one more Weapon, albeit a rarer one, the Boulder. It's a strong, but extremely slow, weapon, relying on the grab mechanic (as you can grab things in the level normally much in the same way) and summoning boulders for it. The problem is both how slow it is, how slow you are while holding the boulder, and that, if you get damaged while holding it above your head... Yep, it will fall on you, damaging you instead! Trash-tier weapon, as the Almighty God-like Bow does everything better and cooler than this one. 
                  Keep in mind, you can Switch to one of the 4 Main Weapons right from the Main Menu! See how you can actually move and play in that menu? Just grab the chosen weapon (considering that the Jump button is also the Cancel button, it should be easy), then enter/re-enter the levels.
                  For the in-level mechanics, you've first got your collectibles. There are coloured chests that you'll find, each with a specific type of drop. Red chests drop piggie-like drops that allegedly boost Fire rate (for the Red pig) and Shot Speed (for the Blue pig). This boosts apply to the Talisman and Axe, not sure about the other weapons. The Black chest drops a healing item, healing random amounts of health, usually more than 50% of your health (I think those drops are supposed to resemble japanese snacks or cereal, correct me if I'm heavily off-mark). The Blue chest gives a Weapon bubble, cycling between the main 4 weapons (Boulder exluded from this. Nothing of value was lost). You can also find such Weapon bubbles (with a single, fixed, weapon in them) through the game. I recommend sticking to the Bow for 99.9999% of the time. Apart from that, you can find throwable objects, such as other Boulders, or the Exploding Seed plant, which, of course, explodes, but unlike the Heavenly-Graced Bow, that explosion can damage you as well. You can also detonate those Exploding Seeds by attacking them normally instead of grabbing them, so be careful! They respawn after a while. You can climb rope, some slim surfaces you can jump through etc. There is also Floor-Chunks that can fall, so when you weird separations in the ground, keep in mind to jump when it starts falling (it falls slow enough, don't worry).
                   Now for the enemies themselves... Generally, they can either attack you normally (damaging your Health), or Grab you instead. When they go for a Grab, usually they start blinking pink/red, but it can vary. Some enemies grab you as per normal if they close in on you. As a rule of thumb, don't get too close to them, especially when they start blinking in colors. They can also usually Grab you if you're Downed (by, say, a strong attack or explosion). However, were you inclined to "accidentaly" get grabbed, you can Struggle out of grabs as well. Struggling is extremely easy, you just have to mash Jump and/or Attack to fill the Struggle bar. While struggle difficulty varies between enemies, it is almost always easy to pull off. During the Grab, your Arousal bar will slowly increase, and, depending on the Grab, sometimes also decreasing your Life, as well. The Arousal bar actually is two-fold, so Youki only cums when the Arousal bar is filled twice. The Grab changes for the 2nd filling of the Arousal bar. There are certain enemies that can join Grabs, making it a threesome (and possibly making it slightly harder to escape or slightly faster Arousal increase). Arousal can be emptied by standing still for about 4 seconds, which makes Youki start relaxing and quickly emptying that bar. A trick to do it essentially instantly is to start that Relax, then pause game (by pressing the Pause button), which will make her drain the Arousal even during Pause (Not a glitch, clearly a feature). (When Arousal is at full (keep in mind, bar filled twice), Youki cums and instantly dies, regardless of her left Health. Of course, she also dies when her Health bar is completely empty, and she does have a finite amount of Lives (although she can find more Lives rarily in the levels, at times in secret areas). If she dies with no more Lives left, she loses (but can restart at the beginning of that Level).

← To be Continued

                   Of course, we get Boss Battles, as well. Each stage has 2-3 Levels, and the Final one in each is the Boss Battle itself. Bosses closer to the end of the game get multiple phases (as separate fights essentially). The bosses have a visible health bar, and they can change their moveset depending on how much Health left they have. They can also have multiple Grabs possible. Most important, however, are the Fatalities. Don't worry, it's not completely Mortal Kombat, but close. For doing Fatalities on the bosses, you usually need certain conditions to be fullfilled, but almost all Bosses have a Fatality possible to be done on them, and one basic condition for all of them is the Bosses to be on Low health. When the occasion arises, and if you manage to capitalize on it, you'll enter the Fatality itself, where you'll have to mash the Attack button a few times to continue it until the end (if you fail, they'll Escape, and the fight will continue normally). Fatalities, apart from being cool, are useful to Finish the boss, and their remaining health, in one clean shot. Some bosses have similar Occasions like this during their fight, in which you can deal more damage to them (again, by mashing Attack), but not be a Fatality in of itself. But Bosses can also do their own Fatalities on you (only fair, right?). The "Fatality" is basically their Grab scene, if you let it completely kill you (and continue that scene basically). That's how the Fatalities work.
                   One more different aspect of gameplay is the Special Stage (between Stage 7 and Stage 8), added with the R18+ version of the game (some other aspects in the current gameplay, such as more Scenes and the Arousal bar, have also been added courtesy of the R18+ version). During this stage, you're temporarily Shrunk, and now have to make your way across the normal enemies, who are now huge, to find the Succubus that shrunk you and beat the Tricks and blonde, sexy, hair, out of her (I like her, alright?). During that level, you can sneak around, or be found and trigger an alarm time, in which enemies will dash after you. Of course, it is harder to defeat them at this size, but still doable, albeit in way more hits than normal. Exploding Seeds are dangerous for your health (as they can insta-kill you if caught by their explosion), enemies get new Grab scenes, and, most importantly, THEY FORCE YOU TO USE THE TALISMAN (lt defaults to that weapon, even if you try to bring another weapon from the Main Menu selection). Horrible business. Also, the 2nd Level is a Run-away part, in which you have to Escape a Gargoyle (yes, you can't fight her, and she insta-Grabs and kills you if she catches up), and it can be a bit difficult, as in some parts, it's pretty tight if you Escape or if she Grabs you. Of course, this stage has a heavy focuse on Vore, which is normal, as being the result of the further collaboration with D-Gate (which have contributed to the rest of the game as well, since the game has other Vore scenes in the other stages).

Just lovely

                   That should be it for all of the general mechanics. Plenty of content to be had, and while the movement might be a bit rigid, I can respect the heavy homage to Castlevania. Still, fuck the Boulder.

          Complexity = 7
                  The game has a moderate degree of difficulty to it, depending on the playstyle. Of course, most of the difficulty can be mitigated if one heavily relies on Continuing the game each Level. In fact, the game also has difficulty options, to make the game harder (by reducing the Number of Lives) or easier (by Increasing than number and reducing the damage taken). If you plan to challenge yourself, like I tried, it is pretty hard to get through the game without any Continues. You'll have to replay quite a few times to get all the secret Lives and be able to sustain yourself. I recommend the Bow, as always.
                  In terms of the Complexity of the mechanics, it is decent. It is easy to get into and understand, since the game explains when game mechanics are special, and for the most part, the general ones are not that complex. Like most Action games, it's pretty straight-forward, even when it has special cases. A bit of a difference from that are, at the top of my head, 2 instances. First, the Harpy Boss Fight, her final phase, in which she just goes off-screen for a while, then flies from the background to dash into you. She's actually undodgeable in that attack, and there is a brief interval in which she's even hittable, in which you're supposed to temporary stun her using a heavy attack (Boulder/rarely, possibly, explosion). Her Fatality is tied into that, as you have to bait her into dashing into the Torii gate, then have her dash towards the ground to break a patch of it and spawn a Boulder. You'll have to use that Boulder to stun her when she comes around again, then Grab the rope dropped next to the Torii gate and catch her with it. The timing is a bit strict, and this is one Fatality you'll need to finish her before she actually finishes you with her undodgeable attack. 
                  The other case of weird, not easily communicated, situations, is the final phase of the final boss. You'll do extremely little damage normally, by design. Even the Priest's holy Ultimate won't scratch much of an itch on the boss. What the game does not communicate that well is that, much like the priest, you also get an holy (Shinto) Ultimate, usable by pressing Attack + Up. (You could argue it's comunicated by seeing her own charge bar underneath her, much like the Priest, but you don't get to know what are the keybinds, and it's mostly made for you to stumble your way across as you shoot upwards at the boss). Even finding this out, that's not the whole thing. Both those Ultimates have cooldown times before re-use, and the Priest usually spams his as soon as it's off cooldown. Now, to continue, you'll actually have to syncronise both your Ults. Not the easiest thing. Priest's Ult charges a bit faster than yours and lasts for a bit longer. Considering you both start the fight at no Charge, you'll miss his first Ult firing by a little. You should aim to wait for his Ult, and only use yours then. This Combo is the one that actually manages to finally properly damage the boss. Soon after this, the Minotaur Girl will offer to use the Catapult to the top-right to also launch her own Strong Attack at the Boss, and lets Youki tell her when to attack (you do this by pressing Attack + Down). And indeed, the proper solution to this boss is to attack with all 3 Ultimates/Strong Attacks at the same time. Again, time the 2 that you use around the Priest's (which is on auto, not under your control). Boss goes down pretty fast in this way. From there, it's only a matter of surviving up until you can crack those sweet Combo Ults.
                  One could argue that Fatalities themselves are pretty hidden, but I'd say that's part of their Charm (also, you can access the Gallery after completing the game to see how to do them on each boss). For the most part, the game has enough complexity and length to make it a proper experience, while still being easy to get into, so long as you can get behind the more rigid controls during jumps. 

          Uniqueness = 6.5
                  A decent degree of Uniqueness here. It is an Action game, after all, so it does have those main mechanics most do, but it does have its own spins, like Fatalities and the Special Stage. As much as you can expect, basically

          Replayability = 6
                  There are a few reasons to try to play the game more than just once. One being the Level Select, so you can play specifically your favourite parts. Another one would be the Boss rush, also unlocked by finishing the game. You get to fight a gauntlet of all the bosses, being able to make Time Scores for each Weapon (all 5 of them. yes, even the blasted boulder). It is hard, however, considering you only get your starting lives for the most part (I think some Fatalities might net you either Healing or Lives, but I'm not sure). But apart from bragging rights for the Scores, not a huge incentive to Replay the game to often. The weapons might be different, but for the most part, you'll default to the bo-- I mean, to your prefeered one, and stick with it. So there's that. 




                  Scenes = 
          Visual = 7.5
                  Pretty cool visuals. Since most of it it's Pixel Animated Scenes, they have to be pretty damn smooth to work, and be sexy enough to get you hot for them. I'd say they succeeded quite a lot in that. The pixel animations work quite well, have enough detail to them to feel natural, and with the added Visual Effects, it does work quite well. I'd say the best animated parts are the Vore-Related scenes, especially when inside of the enemies. Most likely, D-Gate had a benefic influence on them. 

Rare to see cute Gargoyle Girls...

                   There are also CGs, for gameover scenes. Quite a lot of enemies have them. They're alright, I guess (I rarely go for losing until Game Over, and I'm more into Animations than static, single CGs)
                   One issue that you could have with the visuals would be the size differences. No, I don't mean the fetish. Considering that all of the in-game sprites are pixelated, it's easy usually to see the Pixel on each. Now the problem comes with the upscaling of some of the sprites. Depending on the sprites, you could have situations in which big enemy sprites are pretty obvious in their pixels, and their own pixels are not even on the same size as the other sprites around them. A more concrete example of this is even in the Pic above. The Gargoyle Girl Boss is obviously an upscaled Sprite (the upscaled sprite of the normal Gargoyle Girl), and in comparison to the environment around her, it's quite obvious to see the difference in pixel sizes. For me, this wasn't a huge deal breaker to take me out of the experience completely, but it's good to keep in mind regardless. 
                   Overall, quite alright graphics, with some small issues regarding upscalings at times. 


          Written = -
                  There isn't much written during the actual H-Scenes, so nothing to see here. Well, with the exception of the Hot Blonde Succubus having voice lines, but even then, they are not Reaally writte, right?

          Interactibility = 7
                  Considering that the H-Scenes themselves are pixel animations during Grabs in-game, there is quite a degree of interactability here. You can struggle out of most Grabs (relatively easy), to add another layer of control. Or, you know, get grabbed intentionately instead. That also works. Quite alright for an Action Game. 

          Replayability = 8
                  The game does have a Gallery (unlocked by completing the game), that has categories and scenes for each enemy (well, expect for when the Priest fights you, of course. Or even before that, when you fight the engine of the flying ship, but that's quite understandable). The gallery also includes the Fatalities of each Boss (both the ones done on them and your Death scenes to them). Keep in mind that bosses that are also common enemies (Slime Girl, Harpy, Gargoyle Girl) will have their Boss and normal Scenes under the same category. That and the Special Stage scenes for the enemies that have them are, again, under their proper categories for each enemy. You even get to see the scenes between just the enemies themselves (those scenes you stumble upon at times through the game, and can break them apart to then beat each of the 2 enemies). The gallery has 2 types of Scene formats, the ones that are the animations directly (in which you can also change the playback options; usually, the smaller, simpler, animations) and the videos of the scenes (this is usually for more complex ones, like the Fatalities). And even if, like me, you wish to see the Scenes in action, to see your Health drain away or your Arousal increase, you can also use the Level select to find the proper place for each needed enemy (keep in mind, while bosses have their own Levels, the ones with multiple Phases (well, just the Succubus Lady essentially) will have just one Level for the entire Boss fight, so you'll have to fight your way to the proper phase you want to enjoy more of. 

Not the fastest scene to get to.

                  Considering all of this, it is worthwhile replaying the game from time to time for its scenes. It has a variety of them, and different ways to see them easier, as well. 
 

                  Obtaining = 8.5
          Price = 7
                  We'll have to talk a bit about this. All this time, I talked about the game like it is just a sole version, with only minor specifications about it being R18+. I'm not talking about it as its rating (though I'd say it should be a normal general requirement for the audience to be of legal age for this type of games, I just hope it goes without saying) , but it's version. The game initially released normally, and that version is currently 1,650 Yen or $11.35 on DLsite, and 12.49€ on Steam. To describe the differences between the two version of the game, I'll just specify what they added in the R18+ version (quite an unfortunate way to call a different version of a game). D-Gate had been a Collaborator even in the main game, but in the R18+, they were, I guess, even more so. The Special Stage (in which you're shrunk, and revolves heavily around Vore) has been added, along with more scenes (including those between just the enemies themselves) and the Easy Mode. Considering this, it's understandable to increase the price of this version (although the best option would have been to just update the main game with the new content, but alas, such is the world of serious developers). Now, the R18+ version (I really hate this name convention) costs 2,420 Yen or $16.64 on DLsite, and 20.99€ on Steam. M'yeah, Steam has quite a Price spike there. As a side-note, Steam also has a bundle with both games, costing 20.08€ instead. While there really is no reason to have both games, at least that way you get the R18+ for cheaper. Either, you should just get it from DLsite, considering the lower price (most likely it is this way because of the price cut each platform takes). As for the price... alright enough, considering the bigger general size of the game, but I'd, as always, suggest looking for Coupons. Which is doable on DLsite. Or, if you find some crazy Sale on Steam, choose that route (although for such an adult game, I don't see it happening any time soon).


          Methods = 10
                  Honestly, you can't really get better than being on Steam, at least on PC. Even considering how Steam is quite a Price hike, at least you find about the game, and possibly find about DLsite as well. Either way, extremely easy to get the game itself.


                  FINAL SCORE = 7.53
                  A cool game, and worthwhile trying. Has plenty of Scenes, some challenging gameplay for those that want to enjoy some difficulty, with ways to have it easier for those more into just a casual experience. And the scenes themselves are hot enough to try them out! With most basic and needed mechanics for an Action game, especially for replaying, I can recommend trying the game out for a bit at least. 




                  Fluff (Intermission)

                  Top 1 Girl
                  The Blonde Succubus, of course! You even ask? Self-explanatory, really! 

Just look how cute and Sweet she enjoys her food! 

                  Only a shame how many times I Fatalitied her to get to her 2nd and 3rd Phases...

Well, she's just a clone, after all... I didn't bash the fucking head out of the original, at least...


                  Name issues: Mini-Rant
                  First, why in the ever loving fuck did they English-adapt the name to You-kichan! "kichan"? Really? The hell, was it too close to "kitchen" or what? Or did that hypen get too much "ki" and decide to skip over 2 letters for no reason? That so dumb... But even more, even the translation of the first part of the title is iffy. They translated this title: "もんすたぁ☆さぷらいずど幽鬼ちゃん!", which is, roughly, in romaji, "Mon suta ~a ☆ sa puraizudo yūki-chan! 2". So yea, Monster Suprised, not just Monster Girls. I mean, even I'm a bit confused by the original name, since I'm split between it meaning "Monsters have Surprised Youki-chan", or "Monsters have been Surprised by Youki-chan". Although most likely, the first one is the correct one, and the "Surpised" refeers to how the enemies end up "playing" with Youki when they Grab her. I understand the need to adapt weird-sounding Japanese names, but "Monster Girls"? Was this the best? It's so general though! Can you even fathom how many goddamn games use the "Monster Girl" part in their names. WAY TOO MANY! And few deserve to hold such a high rank as having the name of an entire tag. ("Monster Girl Quest" games being who, I'd say, truly deserve to hold that tag directly in their name). Well, in the end, I guess it's to be expected, from some poor name adaptations... sad.
                   Rant-Over.



              

                  Saves
                   Now here, it took me a while to find this Save. why? Well, simply put, not only was it a Remote Save (on the C: drive, in the hidden "Appdata" folder), but while searching for the answer in the forums, I got many different locations, none of which worked for me. They all revolved around "Appdata\Local". And even worse, when I changed the Folder of the game (as part of my own, improved, organization of my files), THE SAVE WAS NOT THE SAME! Long story short, I ended up replaying the whole game (which was fine, it has cool gameplay, I'm pretty cracked at it, and it did help for the Review as well). However, I still needed to find the Save. After some File Explorer search by Date modified, finding the previous Save for the game by chance, and using some logic, I found out the issue: The save Folder, in "Appdata\Local" was named in the same way as the Game's own folder (the folder where the Exe of the game resides). That's why it changed when I changed the Folder of the game, and why the Forums have so many different names for the Save Folder (those being the names the users have for their Game Folder itself). Mystery solved! 
                   Either way, in the Files, in the ReadMeAndHowTo text file, I, as always, included the specifications for the Save Folder location, so that you can reach it easily enough. 
                   With this occasion, I came up with an even better idea! (always with more ideas to put on my own plate...) So far, I was only sharing the (Full) Saves themselves, and writing in the text file where to put them, especially in the case of games with Remote Saves. I did not just share a Shorcut to that folder because, in it's normal Path, it includes the name of the current PC User, which, of course, differs between PCs. But there is a way to make universal shorcuts, using Known Folder names for Windows! Basically, I refeer in the path to the User folder by "%USERPROFILE%" instead, which works for each user, so long as it's the current User of the PC. With this in mind, now I can share, in almost all cases, an Universal Shorcut to the exact Save Folder Location for those games! I added this to the previous posts that could have it, as well. Of course, for games with Local Saves (Saves placed in the Game's Folder or on a Subfolder of it), you'll still have to manually find it, with the indications I provide in the text file (so you're not left by yourself even then).
                   Sadly, as I said, most games can use this function.... not this one. Because the actual Save Folder's name is also dependant on the Game's Folder name, I cannot make an Universal shorcut directly to the Save Folder. Still, I provided one to the "Appdata\Local" folder, and the indications in the text file to find it from there! So there's that.

                  Info
                   A very bit of info there, a bit for the weapons and the drops that improve the Talisman and the Axe (again, not sure if the other weapons benefit from those bonuses too). In there, I also specified about the multi-air-jump trick with the Boulder, but that's way too useless, as you can't really "prepare" another boulder mid-air-jump to be able to have pseudo-flight, like with the Peerless Bow. Really, using the Boulder is an insult and afront to all that is holy and saint. Please don't do it. 




                  And with this, puting the proverbial and literal "Fin" to the Review. Look forwards for more of them! (And I'll try to vary the types of games I cover, as well. Have some plans in mind... We'll see)




Meta_Review,Meta_Files, MetaFiles_Saves, Developer_CircleGroup, Language_English, Progress_Complete, TypeGame_2DGameplay, TypeLookGenre_SideScroller, TypeGenre_Action,TypeGenre_Adventure, TypeSubGenre_Platformer, TypeSetting_Fantasy, Engine_PixelGameMaker, StyleAnim_2DPixelAnimation, StyleCGs_2DCGs, StyleView_2DView,StyleMiscView_XRay, Voices_Sfx, FetishMain_Femdom,FetishMain_Futadom,FetishMain_Vore,FetishMain_Ryona, FetishVore_OV,FetishVore_AV,FetishVore_UB,FetishVore_GTS,FetishVore_Absorption,FetishVore_HardVore, FetishMC_FemaleMC, FetishChars_HumanGirls,FetishChars_FutanariGirls,FetishChars_MonsterGirls,FetishChars_SuccubusGirls,FetishChars_UndeadGirls, FetishSex_Foreplay,FetishSex_Sex, FetishSubSex_MultiplePartners,FetishSubSex_Reversal,FetishSubSex_Yuri, FetishFocus_Lips,FetishFocus_Pussy,FetishFocus_Breasts,FetishFocus_Cock,FetishFocus_Monstrous, FetishSub_Drain,FetishSub_Gore,FetishSub_SizeDifference, Links_DLsite,Links_Steam, ================================================================ UniqueDeveloper_DGate,

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